Cid Highwind's New Writeupshttp://everything2.com/?node=New%20Writeups%20Atom%20Feed&foruser=Cid Highwind2001-12-03T00:38:11ZFTE (thing)http://m.everything2.com/user/Cid+Highwind/writeups/FTECid Highwindhttp://m.everything2.com/user/Cid+Highwind2001-12-03T00:38:11Z2001-12-03T00:38:11Z<p>The best description I can think of is it's <a href="/title/DOS">DOS</a> <a href="/title/edit">edit</a> done right. The color scheme and character-cell scrollbars and menus are a flashback straight out of 1988. Appearance can be misleading, FTE supports multiple buffers, directory listings, <a href="/title/syntax+highliting">syntax highliting</a> for many languages, automatic parsing of <a href="/title/compiler+output">compiler output</a>, and a lot of other goodies that DOS edit lacks. It's not <a href="/title/eyecandy">eyecandy</a>, it's not as feature packed as <a href="/title/emacs">emacs</a>, but it's almost as easy to learn as <a href="/title/pico">pico</a> and does much much more. Try it once, and you'll never participate in another <a href="/title/vi+vs.+emacs+flamewar">vi vs. emacs flamewar</a> again.</p>Serial Experiments Lain (idea)http://m.everything2.com/user/Cid+Highwind/writeups/Serial+Experiments+LainCid Highwindhttp://m.everything2.com/user/Cid+Highwind2001-10-02T04:22:02Z2001-10-02T04:22:02ZThe anime Serial Experiments Lain (or more commonly, just <a href="/title/Lain">Lain</a>) is full of references to <a href="/title/Apple">Apple</a> computers, as well as a few nods to <a href="/title/BeOS">BeOS</a> and <a href="/title/NeXT">NeXT</a>.
<br><br>
Exhibit 1: The Navi - This looks like it is based on the idea of a "<a href="/title/knowledge+navigator">knowledge navigator</a>" proposed by <a href="/title/John+Sculley">John Sculley</a> (former CEO of Apple). It would allow instant communication between people, and store vast amounts of information in a <a href="/title/hypertext">hypertext</a> database. (No word yet on wheter Scully's machine would allow communications with <a href="/title/the+dead">the dead</a>...) Some of his ideas for the knowledge navigator later ended up in the Apple <a href="/title/Newton">Newton</a>, which looks suspiciously like the hand-held <a href="/title/Navi">Navi</a> seen in the some of the classroom scenes.
<br><br>
Exhibit 2: Lain's first Navi - It's almost an exact replica of the <a href="/title/Twentieth+Anniversary+Macintosh">Twentieth Anniversary Macintosh</a>. The only visible difference is that Lain's Navi was red, while the TAM is grey.
<br><br>
Exhibit 3: Alice's iMac - Mizuki Alice has a computer that looks just like an <a href="/title/iMac">iMac</a>. Curved all-in-one styling, <a href="/title/bondi+blue">bondi blue</a>…Voodoo 2 (thing)http://m.everything2.com/user/Cid+Highwind/writeups/Voodoo+2Cid Highwindhttp://m.everything2.com/user/Cid+Highwind2001-07-09T04:02:12Z2001-07-09T04:02:12ZThe second generation <a href="/title/3d+accelerator">3d accelerator</a> from <a href="/title/3dfx">3dfx</a>. A <a href="/title/2D">2D</a> <a href="/title/SVGA">SVGA</a> adapter is still required, as the Voodoo2 is a pass-through 3D only gard. The Voodoo2 has 2 seperate <a href="/title/texelfx">texelfx</a> rendering chips feeding 1 <a href="/title/pixelfx">pixelfx</a> chip. (<a href="/title/Texel">Texel</a>fx is the texture processing chip from the original <a href="/title/Voodoo+graphics">Voodoo graphics</a> board, and <a href="/title/pixel">pixel</a>fx is it's framebuffer chip). Reusing the same framebuffer chip from the Voodoo1 limited the Voodoo2 to a 16-bit <a href="/title/frambuffer">frambuffer</a>, even though the <a href="/title/rendering+pipeline">rendering pipeline</a> is 24-bit. The Voodoo2's fill rate is about 90 <a href="/title/megapixels">megapixels</a>/second, but could be up to 180 megapixels with two cards connected in <a href="/title/SLI">SLI</a> mode.<br>
Voodoo2 features:
<ul>
<li>6-12 MB memory (2-4 MB framebuffer, and 2-4 MB for each texture unit)</li>
<li>single-pass bilinear and trilinear filtering</li>
<li>perspective corrected <a href="/title/texture+mapping">texture mapping</a></li>
<li><a href="/title/bump-mapping">bump-mapping</a></li>
<li>support for <a href="/title/mip-mapped">mipmap</a> textures</li>
<li><a href="/title/alpha+blending">alpha blending</a></li>
<li><a href="/title/antialiasing">antialiasing</a> (note: this is texture antialiasing. not full scene AA)</li><!-- close unclosed tag --></ul>…ntlmaps (thing)http://m.everything2.com/user/Cid+Highwind/writeups/ntlmapsCid Highwindhttp://m.everything2.com/user/Cid+Highwind2001-07-04T01:45:46Z2001-07-04T01:45:46ZAn <a href="/title/HTTP">HTTP</a> <a href="/title/proxy">proxy</a> server written by Dmitry Rozmanov that allows programs other than <a href="/title/Internet+explorer">Internet explorer</a> to authenticate with an <a href="/title/MS+proxy">MS proxy</a> server. NTLMAPS stands for <a href="/title/NT">NT</a> <a href="/title/LanMan">LanMan</a> Authorization Proxy Server.<br><br>
The program intercepts <a href="/title/HTTP+headers">HTTP headers</a> from your unauthorized client (it was originally written for use with <a href="/title/wget">wget</a>, I use <a href="/title/konqueror">konqueror</a>) and replacing them with headers that look like the output of MSIE 5.5. Then it adds the required <a href="/title/cryptographic+hash">cryptographic hash</a> of your <a href="/title/Windows+NT">Windows NT</a> username, password, and whatever else goes into Windows NT authentication. (<a href="/title/blood+type">blood type</a>, <a href="/title/credit+card+number">credit card number</a>, mother's maiden name, or <a href="/title/whatever">whatever</a>) <br><br>
It may not be able to slip <a href="/title/IRC">IRC</a> and <a href="/title/ICQ">ICQ</a> through the proxy server, but I can use my linux box to web surf from home, which means web surfing *and* mp3 listening at the same time. If anyone else is <a href="/title/stuck+behind+an+MS+proxy+server">stuck behind an MS proxy server</a>, I highly recommend it. It can run on any system with a <a href="/title/python">python</a> interpreter and the standard python modules. Nokia mobile phone serial number (idea)http://m.everything2.com/user/Cid+Highwind/writeups/Nokia+mobile+phone+serial+numberCid Highwindhttp://m.everything2.com/user/Cid+Highwind2001-06-05T17:03:28Z2001-06-05T17:03:28Z<b>The Hard Way (tm)</b><br>
For the <a href="/title/Nokia">Nokia</a> 51xx series, this trick doesn't work. You need to put the phone into programming mode as described in <a href="/title/Changing+the+Alpha+Tag+on+Nokia+Phones">Changing the Alpha Tag on Nokia Phones</a> (put in *3001#nnnnn#, where nnnnn is your five-digit security code. The default is 12345).
<br><br>
From the programming screen you have a menu that looks like
this:<br>
<ul>
<li><a href="/title/NAM">NAM</a> 1</li>
<li>NAM 2</li>
<li><a href="/title/Security">Security</a></li>
<li>Emergency</li>
<li>SW Version</li>
<li>Serial No.</li>
<li>Programmed</li>
<li>Field Test</li>
</ul>
<br>
Select "Serial No." The only way to exit the programming menu is to power the phone off, then back on.
<br><br>
<b>The Easy Way</b><br>
Turn the phone off, and remove the battery. The ESN is on that silver label under the battery.May 15, 2001 (idea)http://m.everything2.com/user/Cid+Highwind/writeups/May+15%252C+2001Cid Highwindhttp://m.everything2.com/user/Cid+Highwind2001-05-15T19:21:28Z2001-05-15T19:21:28Z<p>It's time once again for the infamous home from <a href="/title/college">college</a> <a href="/title/summer+job">summer job</a> hunt game. The object of the game is to find a <a href="/title/corporation">corporation</a> who is willing to pay you the maximum amount of money for a minimum of labor, and at times of the day that will not interfere with your social life. (ok, that's more than a little <a href="/title/cynical">cynical</a>, but there is a <a href="/title/nugget+of+truth">nugget of truth</a> in there). I'm hoping to find an internship in <a href="/title/GIS">GIS</a>-related field, but there's not much chance of that, I don't have the necessary education yet. Oh well. Loading packages for <a href="/title/UPS">UPS</a> on the 3-9 am shift woudn't be so bad either, I could just invert my n<a href="/title/ormal+sleep+schedule">ormal sleep schedule</a> and still have nights (until 2ish) free. We shall see...</p>