Tentacle Penis's New Writeupshttp://everything2.com/?node=New%20Writeups%20Atom%20Feed&foruser=Tentacle Penis2000-09-22T22:02:51Zdrunken speech (thing)http://m.everything2.com/user/Tentacle+Penis/writeups/drunken+speechTentacle Penishttp://m.everything2.com/user/Tentacle+Penis2000-09-22T22:02:51Z2000-09-22T22:02:51ZA classic piece of <a href="/title/silliness">silliness</a> in <a href="/title/text-based">text-based</a> <a href="/title/MUD">MUD</a>s, particularly those of the <a href="/title/dikumud">DIKU</a> breed. Drunken speech allows <a href="/title/players">players</a> to, after <a href="/title/quaff">quaff</a>ing <a href="/title/alcoholic">alcoholic</a> <a href="/title/liquids">liquids</a>, think they're speaking normally while the rest of the world sees slurred <a href="/title/gibberish">gibberish</a>.<br>
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<b><u>Example:</u></b><br>
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<b>Player sees:</b><br>
<pre>say hello<br>
You say 'hello'</pre><br>
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<b>Everyone else in the rooms sees:</b><br>
<pre>JoeBob says, 'HeeEElLooooo'<br>
JoeBob belches loudly.</pre><br>
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This hopefully results in <a href="/title/social">social</a> <a href="/title/embarassment">embarassment</a>, especially if the <a href="/title/drunken">drunken</a> player doesn't realize what they've just imbibed.<br>
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It is interesting to note that in most cases, whether a player is drunk is a <a href="/title/boolean">boolean</a> state; any <a href="/title/alcohol">alcohol</a> whatsoever will impair their speech. How much they drink affects only how long this effect lasts for.bumper (thing)http://m.everything2.com/user/Tentacle+Penis/writeups/bumperTentacle Penishttp://m.everything2.com/user/Tentacle+Penis2000-08-23T17:41:10Z2000-08-23T17:41:10Z<p>A bumper is a thing on the back of your <a href="/title/car">car</a>, on which to place <a href="/title/sticker">sticker</a>s that state your opinions to everyone else on the road. This is its sole purpose; if it helps cushion the blow of an <a href="/title/accident">accident</a>, you just got lucky.</p>UXGA (thing)http://m.everything2.com/user/Tentacle+Penis/writeups/UXGATentacle Penishttp://m.everything2.com/user/Tentacle+Penis2000-08-23T17:11:49Z2000-08-23T17:11:49Z<p>UXGA stands for Ultra eXtended Graphics Array. It first showed up in early to mid 2000. This display mode supports 1600x1200 <a href="/title/resolution">resolution</a> at 24bpp. The architecture is similar to that of <a href="/title/SVGA">SVGA</a>, but uses a dual-<a href="/title/pixel">pixel</a> display rather than a single-pixel display.</p>voice actor (person)http://m.everything2.com/user/Tentacle+Penis/writeups/voice+actorTentacle Penishttp://m.everything2.com/user/Tentacle+Penis2000-07-29T02:33:41Z2000-07-29T02:33:41ZA person who lends their voice for recording, often for <a href="/title/animation">animation</a>. <a href="/title/Mel+Blanc">Mel Blanc</a> was one of these, for <a href="/title/Warner+Bros.">Warner Bros.</a>' <a href="/title/Looney+Tunes">Looney Tunes</a> <a href="/title/cartoons">cartoons</a>. They are also hired for video games, narrators in commercials, unseen radio announcers in movies, and things of that sort.<br>
As an interesting note, many companies hire <a href="/title/Canadian">Canadian</a> voice actors over American ones, because they're significantly cheaper. <a href="/title/Capcom">Capcom</a> does this, for example, in their <a href="/title/Resident+Evil">Resident Evil</a> games; nobody seems to be able to pronounce Raccoon City/raccoon properly. ;)audiobook (thing)http://m.everything2.com/user/Tentacle+Penis/writeups/audiobookTentacle Penishttp://m.everything2.com/user/Tentacle+Penis2000-07-29T02:22:58Z2000-07-29T02:22:58ZThe content of a <a href="/title/book">book</a>, occasionally <a href="/title/abridged">abridged</a>, recorded onto an <a href="/title/audio+tape">audio tape</a>, is known as a "book on tape", or sometimes an "audio book".<br>
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The best way for busy people to remain somewhat "<a href="/title/well-read">well-read</a>" may be through books on tape, simply because they're easy to listen to in the car. Sometimes the original author may read it, sometimes a <a href="/title/voice+actor">voice actor</a>. Occasionally a publisher makes a hideous <a href="/title/error+in+judgement">error in judgement</a>, and casts a voice actor for each of the characters, much in the style of a <a href="/title/radio+drama">radio drama</a>. I have yet to hear a truly good one of these. The rest of the time, however, it's nearly as good as the real thing. The real downside for me is that they take a horribly long time to finish; I average around 100 pages an hour when reading for myself, whereas a book on tape can take a couple of minutes per page. 8 - 10 hours worth of tape per book, coupled with a 20-minute car trip each way to work, means I finish a book on tape once every 12 - 15 days. I'd rather read the book, if I had the time.<br>
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<a href="/title/Life+is+full+of+compromises">Life is full of compromises</a>.mixing IC and OOC up in the code of computer-based RPG (idea)http://m.everything2.com/user/Tentacle+Penis/writeups/mixing+IC+and+OOC+up+in+the+code+of+computer-based+RPGTentacle Penishttp://m.everything2.com/user/Tentacle+Penis2000-07-29T01:45:34Z2000-07-29T01:45:34ZIt's especially frustrating when something as beautiful as <a href="/title/IC">IC</a> interaction between <a href="/title/player+characters">player characters</a> is ruined in the name of fair play. For example, on a <a href="/title/MUD">MUD</a> I play (which shall remain nameless), you will be severely punished for going into an area with other characters who have never been there before, telling them anything about the area, or mentioning anything to do with any of the set "quests" the MUD offers.<br>
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As a result, you cannot group up with anyone to go do anything at all. All IC interaction happens in the main town of the game only. People won't tell you anything beyond if they're familiar with a place, in case they let slip something you might not have discovered for yourself. And even then, neither one of you can lead the other anywhere, because they might know something about the place that the other doesn't yet.<br>
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Doesn't this defeat the purpose of playing a <a href="/title/multiplayer">multiplayer</a> game in the first place? Is this really how "<a href="/title/roleplaying">roleplaying</a>" should be? What about the…