Zwaxy's New Writeupshttp://everything2.com/?node=New%20Writeups%20Atom%20Feed&foruser=Zwaxy2002-11-29T12:16:34ZPot odds (idea)http://m.everything2.com/user/Zwaxy/writeups/Pot+oddsZwaxyhttp://m.everything2.com/user/Zwaxy2002-11-29T12:16:34Z2002-11-29T12:16:34Z<p>
A term used in <a href="/title/poker">poker</a>, pot <a href="/title/odds">odds</a> are defined as the <a href="/title/ratio">ratio</a> of the current size of the pot to the amount the player is currently considering adding to the pot.
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For example, if there are 100 units already in the pot and the player is considering <a href="/title/call">calling</a> a raise of 10 units then the player is facing pot odds of 10 to 1.
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The pot odds facing a player can help determine his next play. The lower the pot odds, the more likely it is that the player should <a href="/title/fold">fold</a>.
</p>sitting duck (idea)http://m.everything2.com/user/Zwaxy/writeups/sitting+duckZwaxyhttp://m.everything2.com/user/Zwaxy2001-06-27T14:22:34Z2001-06-27T14:22:34ZAn <a href="/title/idiom">idiom</a>, meaning "<a href="/title/vulnerable">vulnerable</a>", "an easy <a href="/title/target">target</a>", "a person who is easy to <a href="/title/deceive">deceive</a>".
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Origin: A <a href="/title/duck">duck</a> on the ground, a "<a href="/title/sitting+duck">sitting duck</a>", is far easier to shoot than a flying duck. It wasn't until the 19th century and in some states well into the 20th century that it became <a href="/title/illegal">illegal</a> to shoot ducks on the ground.<!-- close unclosed tag --></p>Nokia 6210 (thing)http://m.everything2.com/user/Zwaxy/writeups/Nokia+6210Zwaxyhttp://m.everything2.com/user/Zwaxy2001-06-26T14:24:56Z2001-06-26T14:24:56ZSome codes for the 6210. Press the <a href="/title/red">red</a> <a href="/title/hang+up">hang up</a> button until the top level screen shows the <a href="/title/operator+logo">operator logo</a>, then type:
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<dt>*#0000#</dt>
<dd>To see the version number of the software running on the phone. My version 03.01 software is rubbish at playing <a href="/title/Nokia+Opposite">Nokia Opposite</a>.</dd>
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<dt>*#06*</dt>
<dd>To see the phone's <a href="/title/IMEI">IMEI</a> serial number.</dd>
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<dt>*#92702689#</dt>
<dd>To enter the phone's "<a href="/title/service">service</a> menu", where you can use the up and down buttons to see the IMEI serial number, date of <a href="/title/manufacture">manufacture</a>, date of <a href="/title/purchase">purchase</a> and date of <a href="/title/repair">repair</a>. Also an option to 'transfer user data', whether that does. You may have to switch the phone off to exit this mode.</dd>
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Do you know of any more?<!-- close unclosed tag --></p><!-- close unclosed tag --></p>Nokia Opposite (thing)http://m.everything2.com/user/Zwaxy/writeups/Nokia+OppositeZwaxyhttp://m.everything2.com/user/Zwaxy2001-06-26T10:31:11Z2001-06-26T10:31:11ZMy <a href="/title/Nokia+6210">Nokia 6210</a> <a href="/title/mobile+phone">mobile phone</a> has a game on it called "<a href="/title/Opposite">Opposite</a>". The game is almost identical to <a href="/title/Othello">Othello</a> or <a href="/title/Reversi">Reversi</a>.
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The only game on offer is for you to play against the phone - there is no two player option, such as there is in <a href="/title/Nokia+Snake">Nokia Snake</a>. You always make the first move, and play '<a href="/title/black">black</a>'. The computer player appears to have no <a href="/title/randomness">randomness</a> to it. If you play the same game every time, so will it.
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The starting position is always the <a href="/title/straight">straight</a> formation as shown in <a href="/title/Chris">Chris</a>' <a href="/title/reversi">reversi</a> writeup.
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The phone has <a href="/title/4">four</a> levels at which it can play, but I have noticed that there is something very wrong with it. Level 1 is easy to beat, but so is level 4. Level 3 is a little harder and I don't think I've beaten level 2 yet. Is it just me, or did the <a href="/title/programmer">programmers</a> somehow get the levels in a <a href="/title/confuse">mixed-up</a> order?
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I would be interested to know whether <b>your</b> 6210 behaves the same way as mine. As a little test, here's a sequence which beats the computer<!-- close unclosed tag --></p><!-- close unclosed tag --></p><!-- close unclosed tag --></p><!-- close unclosed tag --></p>…Matthew Smith (person)http://m.everything2.com/user/Zwaxy/writeups/Matthew+SmithZwaxyhttp://m.everything2.com/user/Zwaxy2001-06-25T15:02:44Z2001-06-25T15:02:44ZA more complete list of work Matthew has either been involved in or inspired:
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<dt><a href="/title/Styx">Styx</a> (<a href="/title/Bug+Byte">Bug Byte</a>, <a href="/title/1983">1983</a>)</dt><dd>a <a href="/title/shoot-em-up">shoot-em-up</a>
game loosely based on <a href="/title/Tutankham">Tutankham</a> by <a href="/title/Konami">Konami</a>
</dd><p>
<dt><a href="/title/Manic+Miner">Manic Miner</a> (<a href="/title/Bug+Byte">Bug Byte</a>, <a href="/title/1983">1983</a>)</dt><dd><a href="/title/Miner+Willy">Miner Willy</a>, while prospecting down
<a href="/title/Surbiton">Surbiton</a> way, stumbles upon an <a href="/title/ancient">ancient</a>, long forgotten
mine-shaft. On further exploration, he finds evidence of a <a href="/title/lost">lost</a>
<a href="/title/civilisation">civilisation</a> far superior to our own, which used <a href="/title/automaton">automatons</a> to
dig deep into the <a href="/title/Earth">Earth</a>'s core to supply the essential raw materials for their advanced industry...
</dd><p>
<dt><a href="/title/the+Birds+and+the+Bees">the Birds and the Bees</a> (<a href="/title/Bug+Byte">Bug Byte</a>, <a href="/title/1983">1983</a>)</dt><dd>a pleasant little game about a bee
which Matthew did the graphics for
</dd><p>
<dt><a href="/title/Jet+Set+Willy">Jet Set Willy</a> (<a href="/title/Software+Projects">Software Projects</a>, <a href="/title/1984">1984</a>)</dt><dd>rich from his past mining exploits, Willy has
bought a <a href="/title/huge">huge</a> <a href="/title/mansion">mansion</a> with over <a href="/title/60">60</a> rooms, most of which he has
never seen. There's been a <a href="/title/mammoth">mammoth</a> <a href="/title/party">party</a> and the guests have
left the place in a dreadful mess.<!-- close unclosed tag --></p><!-- close unclosed tag --></p><!-- close unclosed tag --></p><!-- close unclosed tag --></dl>…Manic Miner (idea)http://m.everything2.com/user/Zwaxy/writeups/Manic+MinerZwaxyhttp://m.everything2.com/user/Zwaxy2001-06-25T14:08:07Z2001-06-25T14:08:07ZManic Miner was a <a href="/title/Waiting+for+The+Great+Leap+Forwards">great leap forward</a> in <a href="/title/ZX+Spectrum">ZX Spectrum</a> gaming when it was released. OK, so the <a href="/title/soundtrack">soundtrack</a> was <a href="/title/painful">painful</a>, but that wasn't the point. The point was that it <b>had</b> a soundtrack! It was the first game to play '<a href="/title/music">music</a>' <i>and</i> let you play the game <b><a href="/title/simultaneously">at the same time</a></b>.
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The game was written by <a href="/title/Matthew+Smith">Matthew Smith</a> for <a href="/title/Bug-Byte">Bug-Byte</a> software. "Eugene's Lair" level was named after <a href="/title/Eugene+Evans">Eugene Evans</a>, a fellow Bug-Byte employee at the time, who had told Matthew that he didn't think Manic Miner would work.
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Manic Miner was also the only ZX Spectrum game that I was ever very good at. I played it every spare minute I had, and eventually got so that I could make a single game last '<a href="/title/happily+ever+after">for ever</a>'. One <a href="/title/Saturday">Saturday</a> I got up early and played the game for hours, building up a collection of 20 or so marching <a href="/title/Miner+Willy">Miner Willies</a> along the bottom of the screen. I was still going strong at 4pm when I had to do my<!-- close unclosed tag --></p><!-- close unclosed tag --></p>…