These are the original scenarios of Laser Squad, their
backgrounds, and goals for both sides
of the game as well as some tips for accomplishing the
missions:
- Introduction
- The Marsec corporation manufactures the best weapons in the galaxy,
but its boss, Sterner Regnix, uses unsavoury methods to extract the
best from his top scientists. The use of mind control drugs and
cybernetic implants is widely used, but officially denied by Marsec.
The inter-stellar Trading Standards Authority is powerless to
intervene. A small band of ex-employees have decided to assassinate
Sterner Regnix. They have located his private home on the planet CX-1
and will stop at nothing until Sterner is dead.
Victory conditions-
- Assassin squad: If the Assassins manage to eliminate Sterner Regnix
they win the game.
Droid squad: The droid squad wins if they eliminate all the assassins
and Sterner Regnix remains alive.
Tips
- On the first level you can equip your soldiers with
rocket launchers and blow up Sterner Regnix with the
house without even entering the building. You might want to have one
M4000 Autogun handy though in case you get ambushed by the droids.
Scenario Two: Moon Base Assault
- Introduction
- The Omni Corporation's moonbase on Arid-6 holds security information
on the 30 billion population of galaxy sector nine. Somewhere in sector
nine is the rebel star system, the infamous 'Rebelstar' which still
remains a secret from all its enemies. However the Arid-6 moonbase
represents the biggest threat to the rebels so far with an increasing
amount of data on rebel movements. A small band of rebels have
penetrated the moon's outer defences and are poised to launch
an attack on the moonbase itself.
Victory conditions-
- Laser Squad: A sufficient number of Databanks
and Analysers must be destroyed to guarantee victory. A
Databank is worth five victory points and an Analyser is
worth two. The Laser Squad wins if 100 victory points are
gained.
Omni Corp: The Omni Corporation wins if all the Laser Squad
is eliminated.
Scenario Three: Rescue From The Mines
- Introduction
- A routine mission has gone badly wrong. A reconnaissance mission in
one of the Metallix corporation's mine installations has resulted in
death of most members of a rebel squad. However all is not lost. Three
members of the squad have been imprisoned on one level of the mine and
they have vital information on the mine complex. A small squad has
hastily been assembled to free the prisoners.
Victory conditions-
- Laser Squad: All three of the prisoners
must escape to guarantee victory. Once a prisoner is released from
his cell move him to an elevator door and move into the elevator
to escape.
Metallix Corp: The Metallix corporation wins if at least
five of the rebels are killed.
Tips
- You definitely want to move the prisoners away from the cell door
before blasting the door with explosives! Also remember to prime the
explosive before dropping it.
- Introduction
- In this scenario a small band of rebels must defend a
rebel planet station from attack by an imperial droid squad on the
large planet of Azar. The base contains seven stabiliser cores which
prevent seismic instability under the planets thin crust. The imperial
squad leaders have pinpointed the weaknesses in Azar's defences and
have assembled a squad designed for the task of destroying the cores.
If they succeed, the existence of the entire rebel colony on Azar
would be threatened.
Victory conditions-
-
Rebel Squad: In the two player game the Rebels must eliminate
all eight of the droids in order to win. In the one player version
the droids receive reinforcements. The Rebels must destroy 100 victory
points worth of droids in order to win.
Droid Squad: The Droid squad wins if at least five of the
stabiliser cores are destroyed or if all the Rebel squad are killed.
Scenario Five: Paradise Valley
- Introduction
- The destruction of the planetary stabiliser base has left the Azarian
colony in ruins. Volcanic eruptions have
destroyed most of the major installations and the
Imperial assault ships hover above the atmosphere like vultures
waiting for their prey to die. Such a massive attack on such a small
colony could only have one objective - to locate and capture the
rebel blueprints for their advanced starfighter. Rather than
destroy all their work the Rebels have transferred all the
data into a small security device. A squad is assigned the task of
escaping from the colony with the device in order to reach the
distress beacon on the western plains. However the journey is not easy.
The route through Paradise Valley is very dangerous because all the local
wildlife is hostile and deadly. An underground network of tunnels can
make the journey easier, but the entrances and exits are all hidden.
A sentient race known as the Sectoids tend to collect and store
weaponry taken from humans unfortunate enough to meet them, and they
have the ability to use these weapons as well. In the valley above the
vegetation provides cover for the vicious venomous splurges
whose acidic spit is lethal. Only the most ingenious squad leader could
possibly negotiate Paradise Valley.
Victory conditions-
-
Rebel Squad: The Rebels must take the security device, which
is initially carried by Corporal Hansen, over to the right hand side
of the valley.
Aliens: The Aliens will win if all the Rebels are killed.
^ Back to Laser Squad
Note: Most of the text is originally from the game's manual. However,
according to Retro Trauma, the game has been allowed for free distribution
by the authors so I believe they won't get angry at me for posting this info
here.