A modified demo file for the Quake. Early movies featured in game messages, but later included full sound voice, sound effects, and music. Noteable movies: Devil's Covanent.

An example of a technique that has now gone on to be known as Machinima (film made using a real-time rendering engine). Quake Movies really took off after the release of KeyGrip (for Quake1), and then KeyGrip 2 (for Quake2). These allowed non-linear editing of the demo files, as well as the ability to move the camera at a later stage (in KeyGrip 2)

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