Findings:
- the fundamental principle of design
- Gallery of False Principles in Design
- Principles of adventure design
- comprehensive anticipatory design scientist
- Operating Systems Design and Implementation
- The Design and Evolution of C++
- BARTO: History and Design Specifications
- Game Design
- backward completion principle
- Cavalieri's Principle
- Idea for a Universal History with Cosmopolitan Purpose: Third Principle
- Maintenance of the Objective as a Principle of War
- LeChatelier's principle
- The Heisenberg Uncertainty Principle: A Los Angeles Nodermeet
- Design Exchange
- N-Tier Design
- Asynchronous Digital Design
- Freshman Design Project
- Intelligent design and anal sex
- High Times in Homeless Design
- principle vs. principal
- Principles of Orchestration
- The Dilbert Principle
- A Statement of Principle
- The four-leaf clover principle
- Volterra's principle
- Designed for Windows 95
- modular design
- interior design
- User interface design for night time
- Software design
- Cooperative Principles
- The Anthropic Cosmological Principle
- Reflection Principle
- the kitten principle
- Principles of strikes and punches
- Pandeism from First Principles
- Schwa Digital Design
- Balls are a poor design
- Smart Case Design
- Coy or honestly shy, either way I have got mad designs on your dancy eyes
- Emily Carr Institute of Art + Design
- Universal Design
- The principles of nuclear weapon safety and meeting girls are remarkably similar
- Idea for a Universal History with Cosmopolitan Purpose: Fourth Principle
- Security as a Principle of War
- Harm principle
- life / dinner principle
- The Talos Principle
- type design
- Program Design
- The Ministry of Crap Design
- character design
- Senior Design Project
- Intelligent design, penis shape, and anal sex
- It's always a pleasure to elevate a bad mood to an abstract principle
- Principle B
- Fermat principle
- optimality principle
- Principle of Asceticism
- fine tuning of the fundamental constants and the anthropic principle
- How to design a psychological test
- Program Design Language
- Harvard Graduate School of Design
- Designed for Windows XP
- The Real principle of Maximum Utility
- principle of least action
- Principles of Wiccan Belief
- The Divine Principle
- Uniform Access Principle
- halfling-dragon principle
- Punks aren't lazy. They just don't got principles.
- Design is Law
- Design a post-Cold War military
- The United States election system is designed to exclude ideas
- Microsoft product design
- Asynchronous System Design
- design (user)
- Eve principle
- Idea for a Universal History with Cosmopolitan Purpose: Fifth Principle
- Surprise as a Principle of War
- Hamilton's Principle
- transfer principle
- Synchronous
- Memories are meant to fade : They're designed that way for a reason
- Digital circuit design
- Design by Numbers
- T & C Surf Designs: Wood and Water Rage
- Slimming the Fat Controller: Good MVC Design
- A Philosophy of Software Design
- T.A.Z.: Music as an Organizational Principle
- Principle C
- Weak anthropic principle
- Invariance Principle
- Principles of meeting people: Get low, not high
- principles before personalities
- Intelligent design doesn't mean perfect design
- liquid design
- The Dark Design
- Object-Oriented design tips
- MyBase and other VB.NET concepts designed to make you feel like a five year old
- Anthropic principle
- Heinz Uncertainty Principle
- Pleasure-Pain Principle
- Bragg-Gray Principle
- Strong anthropic principle
- Principles and Parameters theory
- misanthropic principle
- Dungeon Master's Design Kit
- CD jewel case design errors
- design flaw
- The Design Concept is "Enormous Power Restrained"
- Interaction is a bad design philosophy
- The Grand Design
- SNAFU Principle
- Elementary Principles of Composition
- Idea for a Universal History with Cosmopolitan Purpose: Sixth Principle
- Simplicity as a Principle of War
- Dirichlet's Drawer Principle
- The Poetic Principle
- Argument from Design
- design space
- Savannah College of Art and Design
- Busting balls: The sexual politics of bicycle design
- T & C Surf Designs
- user-centered design
- Knowledge ownership principle
- principle of consent
- Principles of the Portland Declaration
- Yoga for Yahoos: First Principles
- D'alembert's Principle
- Concord Principles
- Summit Design
- King's Quest 5 design flaw
- The Non-Designer's Design Book
- Design and Technology
- Improving server design (throughput)
- induction principle
- principle of complementarity
- Smaller-Thing Principle
- Special and inevitable anthropic principle
- Bernoulli's principle
- The principles of UK nuclear deterrence policy and being dumped are remarkably similar
- graphic design
- fractal design of the dramatic human body
- Product Design Engineering
- The Source Code Is The Design
- digital filter design
- Ontario College of Art and Design
- Keyline design
- Well-ordering principle
- Principle of Causality
- Idea for a Universal History with Cosmopolitan Purpose: Seventh Principle
- Entropy as a Principle of War
- precautionary principle
- holographic principle
- synchronous digital hierarchy
- post single player level design era
- Materials for 3D Design
- International Interior Design Association
- WaterField Designs
- Elements of Game Design
- principle of maximum utility
- Chapter I: Purposes and Principles
- Stoic principles of life
- The Principle of the Argument
- Archimedes' Principle
- Cooperative Principle
- the principle of explosion
- shoddily designed computer components
- Stupid design theory
- web design theory
- International Competition for Low-Cost Furniture Design
- principle of utility
- Adam/Eve principle
- principle of least surprise
- Four Regulative Principles
- Interface Segregation Principle
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