crayon
= C =
creep
creationism n.
The (false) belief that large, innovative
software designs can be completely specified in advance and then
painlessly magicked out of the void by the normal efforts of a team
of normally talented programmers. In fact, experience has shown
repeatedly that good designs arise only from evolutionary,
exploratory interaction between one (or at most a small handful of)
exceptionally able designer(s) and an active user population --
and that the first try at a big new idea is always wrong.
Unfortunately, because these truths don't fit the planning models
beloved of management, they are generally ignored.
--The Jargon File version 4.3.1, ed. ESR, autonoded by rescdsk.