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An example of Atari 2600 source code (idea)
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(
idea
)
by
Stavr0
Thu Jul 12 2001 at 14:26:42
For whatever reason my 2600 wasn't running at exactly 60 frames a second so there were two lines inserted to correct timing accuracy problems
That's because the
NTSC
refresh rate
is actually 29.97
fps
interlaced
aka 59.94
field
s per second.
An example of Nintendo source code
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