A classic computer game primarily aimed at the 16-bit formats - the Atari ST and Commodore Amiga. Was also available on a whole host of other formats though, PC included. Published (written?) by Mindscape.

The game was an isometric exploration-based RPG. There were 4 character classes - Beserker, Troubador, Assassin, Runemaster. Translation: Fighter, Bard, Thief, Wizard.

The most notable aspect of the game was the spell system. There were spell sub-components like missile, area, thrall, damage, surround, paralyze, teleport, disrupt, shield(?) and dispel(?) - not too sure about the names of those last two, but those were certainly the effects. Providing you had the reagents - in this case herbs - you could combine these into very long chains.

A simple spell might be missile-damage, which would fire a ball of damage at a target. Equally surround-thrall would temporarily convert anyone in the adjacent 8 squares to the caster to your side. surround-missile-damage-surround-missile-thrall, a more complex spell, would fire 8 damaging missiles around the caster, and if any of those struck an enemy, 8 thralling missiles would come from the enemy struck by the initial missiles. Extremely long chains were possible, and later in the game spells could be constructed to take down everyone on screen's defences, paralyze them and do them extreme damage (disrupt).

Overall this was rather an inspired title.