Title: Final Fantasy VII OST
Composer: Nobuo Umeatsu
Publisher: Square
Genre: Soundtracks, Video Game

This soundtrack was released on four discs, each containing approximately 70 minutes of audio. Tracks are ordered by disc, then by track number. For example 1-13, would mean Disc One, track 13.

  • 1-01 Prelude -- Opening credits
  • 1-02 Opening Theme - Bombing Mission -- Ouside Mako Reactor 1
  • 1-03 Makou Reactor -- Inside Mako Reactor 1 and Mako Reactor 5
  • 1-04 Anxious Heart -- Nibelheim
  • 1-05 Tifa's Theme
  • 1-06 Barret's Theme
  • 1-07 Hurry -- Train to Sector 5
  • 1-08 Lurking in the Darkness -- Tunnels to Reactor 5
  • 1-09 The Shinra Corporation
  • 1-10 Fighting -- Main battle theme
  • 1-11 Victory Fanfare -- Win any battle
  • 1-12 Flowers Blooming in the Church -- Aeris' Church
  • 1-13 Turks' Theme
  • 1-14 Underneath the Rotting Pizza -- Midgar Sector 7
  • 1-15 Oppressed People -- Wall Market
  • 1-16 Honeybee Manor
  • 1-17 Who are You
  • 1-18 Don of the Slums -- Don Corneo's theme
  • 1-19 Infiltrating Shinra Tower -- Inside Shinra HQ
  • 1-20 Still More Fighting -- Boss battle
  • 1-21 Red XIII's Theme
  • 1-22 Crazy Motorcycle Chase -- Motorcycle mini-game
  • 1-23 Holding My Thoughts in My Heart -- Ouside Midgar
  • 2-01 Main Theme of Final Fantasy VII -- FFVII Overworld
  • 2-02 Ahead on Our Way -- Kalm
  • 2-03 Good Night Until Tomorrow -- Sleep at any inn
  • 2-04 On That Day Five Years Ago -- Cloud's Storytelling session in Kalm
  • 2-05 Farm Boy -- Chocobo farm
  • 2-06 Waltz de Chocobo -- Chocobo farm
  • 2-07 Electric de Chocobo -- Battle with a Chocobo, snowboarding minigame
  • 2-08 Cinco de Chocobo -- Riding a Chocobo
  • 2-09 Chasing the Black-Caped Man -- Mythril Mines
  • 2-10 Fortress of the Condor -- Fortress minigame
  • 2-11 Rufus Welcoming Ceremony -- Junon Parade
  • 2-12 Its Difficult to Stand on Both Feet Isn't It? -- Voyage to Costa Del Sol
  • 2-13 Trail of Blood -- Below the deck of the ship
  • 2-14 J-E-N-O-V-A -- Fighting Jenova
  • 2-15 Requiem -- Game Over
  • 2-16 Costa Del Sol
  • 2-17 Mark of a Traitor
  • 2-18 Mining Town -- Corel
  • 2-19 The Gold Saucer
  • 2-20 Cait Sith's Theme
  • 2-21 The Sandy Badlands -- Corel Prison
  • 3-01 Valley of the Fallen Star -- Cosmo Canyon
  • 3-02 The Flow of Life
  • 3-03 The Great Warrior
  • 3-04 Descendent of the Shinobi -- Yuffie's theme
  • 3-05 Those Chosen by the Planet -- Sephiroth's theme
  • 3-06 The Nightmare Begins -- Vincent's theme
  • 3-07 Cid's Theme
  • 3-08 Steal the Tiny Bronco
  • 3-09 Uutai Ruins -- Wutai
  • 3-10 Stolen Materia
  • 3-11 Racing Chocobos -- Chocobo Race minigame
  • 3-12 Fiddle de Chocobo -- Chocobo Race
  • 3-13 A Great Success -- Chocobo Race, win
  • 3-14 Tango of Tears -- Chocobo Race, lose
  • 3-15 Debut
  • 3-16 Interrupted by Fireworks
  • 3-17 The Forested Temple -- Temple of the Ancients
  • 3-18 You Can Hear the Cry of the Planet -- Ancients' capital
  • 3-19 Aerith's Theme
  • 3-20 Buried in the Snow -- Northern Continent
  • 3-21 The Great North Cave
  • 3-22 Reunion
  • 3-23 Who Am I
  • 4-01 A Full Scale Attack -- Junon
  • 4-02 Weapon Raid
  • 4-03 Highwind Takes to the Skies -- Airship theme
  • 4-04 A Secret Sleeping in the Deep Sea -- Submarine theme
  • 4-05 Parochial Town -- Mideel
  • 4-06 Off the Edge of Despair
  • 4-07 On the Other Side of the Mountain
  • 4-08 Hurry Faster -- Arena battle
  • 4-09 Sending a Dream into the Universe
  • 4-10 The Countdown Begins
  • 4-11 If You Open Your Heart
  • 4-12 The Makou Cannon is Fired - Shinra Explodes
  • 4-13 Judgement Day -- Northern Cave
  • 4-14 Jenova Absolute -- Final battle with Jenova
  • 4-15 Birth of the God -- Sephiroth, First form
  • 4-16 One Winged Angel -- Sephiroth, Second form, includes vocals
  • 4-17 World Crisis -- End game sequence
  • 4-18 Staff Roll -- End credits

The tracks are ordered by when they are played as the game progresses. Disc One is all of the music that is played while Cloud Strife and Co. are exploring Midgar. It should be noted that Aeris's Theme is also played in Disc One of the game, but does not appear until Disc Three in the soundtrack. This is because that particular selection has its greatest impact upon the player during the game at the point where the track is heard on Disc Two.

The soundtrack opens with the popular prelude theme that is common with all of the Final Fantasy games (though I don't recall ever hearing it in FF8 or FF9). Nobuo Umeatsu does take a departure from his previous style of music, particularly in the battle sequences. In previous games, the battle music had a fast tempo to it to get a player's adrenaline going. That tempo is still present in the main battle theme and boss battle theme. However, in the Jenova and end game battles, the music was given a different twist, particularly in One-Winged Angel. What is noticeable in this piece is that orchestrated vocals were added. This is the first time I've heard live vocals in a video game. At www.rpgamer.com, I've found a translation of the Latin lyrics to One-Winged Angel, and the song is fitting to the way the game designers wanted Sephiroth to be portrayed. The music feels as if the player is fighting an epic battle which would be repeated many times in legends instead of a typical fast-paced boss-bashing session.

Of all the overworld theme music I've heard from Umeatsu, the Overworld theme from FF7 has to be his greatest. The player has a feeling that he is starting out from a small village (like Kalm), then after covering some ground (while being interrupted to fight), sees his/her target destination from the top of a hill or off in the horizon.

Chocobo fans have something to rejoyce about with the Fiddle de Chocobo and Electric de Chocobo themes. Fiddle de Chocobo has a Southern flavor to it. I believe Umeatsu based it on Southern music because of the fact that it is the background theme during the Chocobo race at the Golden Saucer. Surfers will like Electric de Chocobo because intermixed with the Chocobo theme is the Surfaris' Wipeout. Perfect for the snowboarding minigame. I hate to admit it, but all of this great Chocobo music got blown out of the water when Umeatsu composed Mods de Chocobo in FF8.

If you are a Final Fantasy fan (like I am) and don't have the time to sit through and play FF7 for hours on end, then get this soundtrack. I used to be able to play non-stop for days, but reality has caught up with me, and I must resort to playing when I can and waking up in the morning to this soundtrack to get my day going.