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Final Fantasy Tactics
Final Fantasy Tactics Job List

Squire
No conditions for job change.
Weapons: Knife, Sword, Axe, Flail
Helmet: Hat
Armor: Clothes
Basic job for all units. The starting point to becoming a fine warrior.
Move: 4
Jump: 3
Physical Evasion Rate: 5%

Basic Skill

Accumulate
Charge up one's power to raise physical attack power. (physical attack +1)
Range: Auto
Effect: 1
Speed: Now
JP: 300
Dash
Run into enemy with body. (can knock target back one square)
Range: 1
Vertical: 1
Effect: 1
Speed: Now
JP: 80
Throw Stone
Throw stones at a distant enemy. (can knock target back one square)
Range: 4
Effect: 1
Speed: Now
JP: 90
Heal
Recover from abnormal status effects.
Cancel: Darkness, Silence, Poison
Range: 1
Vertical: 2
Effect: 1
Speed: Now
JP: 150
Reaction

Counter Tackle
Counter with dash attack.
Trigger: Physical Attack
JP: 180
Support Abilities

Equip Axe
Equip axe regardless of job.
JP: 170
Monster Skill
Target friendly monster within a range of 3 acquires new abilities.
JP: 200
Defend
Defend and prepare for attack. Select act command, 'Defend.'
JP: 50
Gained JP Up
Amount of JP earned in battle is increased
JP: 200
Move Abilities

Move +1
Increase movement range by 1.
JP: 200
Comments:

Whenever you want to build a character's job levels, Basic Skill should be equiped as their secondary ability. The accumulate action is guaranteed to gain you experience and JP every time it is used. Coupled with Gained JP Up, it provides an excellent way to speed through new classes.