A
kind of
silly concept that I
started coding about a
week ago. Instead of using some sort of
bitmap for my
simple game engine, I
decided to use
XPM. Now, for those of you who don't know,
XPM is an
ASCII-based (thus rather
large and
slow)
file format for
graphics.
Why did I use XPM? Well, I guess I wanted to create my sprites in semi-ASCII art... But the sprite graphics are of stick men and still over a meg. :)
Fortunately, the
pixmaps are only
parsed once, so it's not so
slow. It's only a little
pet project anyhow, so I don't much care about
bloat.