Unlike most other consoles which have freely addressable Video RAM (VRAM), the Colecovision has a TMS9918a style video chip. Even though the chip has 16k of VRAM, it cannot be directly addressed. The programmer has to first write the desired starting address in VRAM to a specific port, latch it, and then feed graphics data to the chip a single byte at a time (the video chip will auto-increment the VRAM address each time a write is made). This method is first and foremost slow, because the video chip itself isn't fast enough to keep up with the write speed of the Z80. So, you guessed it:

write a byte
NOP
write some more
NOP
hang self with rope

Ever notice why very few Colecovision games scroll very well?