Park Place is unique on the monopoly board because it is the mathematically hardest to hit spot. Strange you say? Not at all. Look at is this way:
All spaces have, by default, an equal chance of being hit, assuming you can stand on the squares before it. You can be on any sqaure on the board, except Go To Jail, as it sends you to jail. So any space after Go to Jail has a dimished chance of being hit.

Seven is the easiest number to roll on two six-sided dice. The combinations that will allow you to roll seven are:
  • 1 and 6
  • 2 and 5
  • 3 and 4
  • 4 and 3
  • 5 and 2
  • 6 and 1


(Its the only number that can be accomplished no matter what number the first die rolls, in a two die situation. One in Six of all 2d6 die rolls therefore are seven). This has been mathematically proven time and time again. What is seven spaces behind after Go To Jail? Park Place, making it the hardest to hit space on the board! (There is even a card that goes to Boardwalk, making Park Place a very coveted property)



Following the math out a bit more Luxury Tax and the Chance next to Boardwalk are the second hardest to hit spots on the board (6 and 8 are the second easiest numbers to roll).