A book for the GURPS roleplaying game system that details how to place the infamous Warehouse into a campaign. This, alongside other, similar works such as Ken Hite's Suppressed Transmission series, provides a lot of secret history, false history, and damn lies to liven up all sorts of fictions; for the purposes of the Warehouse a hoax is as good as the truth.

Some examples of the items detailed in the book:
- The Emeralds of Hermes Trimegistos (or the Thrice-Great)
- The world's only real aphrodisiac
- Every silly urban legend, from the engine that runs on tap water on
- ... and yes, the Ark of the Covenant, aka the Bug Lamp of God.