Supremacy was a
board game published by (
wait for it) Supremacy Games. To get a feel for how the game played, think
Risk on
steroids. In addition to building
armies, players had to build
navies, generate income to pay for their forces, manage stores of three varieties of natural resources (grain, oil, and minerals), and possibly build
nuclear and/or
satellite weapons. For those desiring yet more complexity it had about ten different expansion packs dealing with
warlords, ``Unconventional'' forces,
neutron bombs, missile
submarines, random events, and who knows what else.
I can't say for certain whether or not I would call Supremacy a good game. I played it for many years, and would still be playing it today if my gaming group hadn't scattered to the four corners of the earth, so it must have had some appeal. On the other hand, if we ever actually finished a game in all those years, history does not record it. Supremacy games went on pretty much forever. Typically we'd start playing on a Friday afternoon after everybody finished work and school, and by sunrise the next morning somebody would be tired enough of the whole mess to make a kamikaze run at one of his rivals. About an hour later, whoever managed to scoop up the remnants of the two combatants most effectively was usually declared the winner. I think most of what kept us coming back was the faint but insistent hope in each of us that one day he would be the one to score that legendary, first ever, real victory. To my recollection, it never happened.