as told rather well by
Night Gyr
NinjaMod is a modification for
Tribes 2; created by
Ninjas in pajamas, the Twin Clan Alliance. It is coded primarily by
evilcheese.
Ninjamod adds numerous new features, including
weapons, classes, and packs to
Tribes 2. The new weapons include:
•faster-firing versions of the
spinfusor and
chaingun
•
unguided missile launcher
•a
repair gun that, by utilizing the
downloadable
client pack, can also power items
•
EMP grenades and launchers
•a poison
dart gun
•
poison grenades
•
tractor gun
•
flamethrower
•new
sniper weapons
•and a slew of
energy weapons for use by the new
Predator class
The
Predator class is just one of the new
classes. It includes two types of
engineers, a heavier armor than the
Juggernaut, and the
Specialist. Specialist is a class that carries the fusion and incendiary
mortars of the
Juggernaut but moves at the speed of Assault armor (the standard game's medium class).
The Specialist is also capable of utilizing
Hack Beacons to capture enemy equipment such as
turrets and inventory stations.
Specialized
beacons for each class are a concept that did not appear in the original
Starsiege: Tribes or
Tribes 2, rather it is new in this mod. Other classes' beacons include
cloak beacons for the
Predator,
shield beacons for the
Juggernaut, and
speed booster beacons for the Assault class armor. The need to manage beacons adds a new dimension to the game, as do the packs.
The new classes each have their own new sets of packs, and there are some packs common between classes. The
engineers can now deploy not only
miniature turrets, but also different types of barrels for those turrets, as well as full-sized turrets that (in the base version) would only be available as part of the map. In addition to these turret types,
railgun turrets and
artillery turrets have been added; both of which require
manual control, but have extreme destructive potential.
The website for NinjaMod can be found at www.ninjazone.net current to this node.