For the last couple days, I've been spending a lot of
odd moments thinking about writing a cool
grid widget. It could be nifty. Between
templates and
abstract base classes, with a little
STL here and there, I could do something that'd do all manner of
groovy things, and be
arbitrarily extensible too. The
objects in the
grid would draw themselves; they could be
heterogeneous. Sure,
grid widgets aren't the most exciting thing on
Earth, but you take what you can get.
Then just now I had an unexpected thought:
Why bother?
Do I
need a really good
grid widget, or even a lousy one? No, I don't. I could do a lot of things with it, but none of those things interests me at all. I'm not working on anything that needs a
grid widget, and
grid widgets aren't
inherently interesting in and of themselves.
Why bother?
No reason at all.