Acrylic      Steal Three-Way-Calling, Call Waiting and programmable

Call Forwarding on old 4-wire phone systems
Aqua Drain the voltage of the FBI lock-in-trace/trap-trace
Beige Lineman's hand set
Black Allows the calling party to not be billed for the call
Blast Phone microphone amplifier
Blotto Supposedly shorts every fone out in the immediate area
Blue Emulate a true operator by seizing a trunk with a 2600hz
Brown Create a party line from 2 phone lines
Bud Tap into your neighbors phone line
Chartreuse Use the electricity from your phone line
Cheese Connect two phones to create a diverter
Chrome Manipulate Traffic Signals by Remote Control
Clear A telephone pickup coil and a small amp used to make free
calls on Fortress Phones
Color Line activated telephone recorder
Copper Cause crosstalk interference on an extender
Crimson Hold button
Dark Re-route outgoing or incoming calls to another phone
Dayglo Connect to your neighbors phone line
Divertor Re-route outgoing or incoming calls to another phone
DLOC Create a party line from 2 phone lines
Gold Dialout router
Green Emulate the Coin Collect, Coin Return, and Ringback tones
Infinity Remotely activated phone tap
Jack Touch-Tone key pad
Light In-use light
Lunch AM transmitter
Magenta Connect a remote phone line to another remote phone line
Mauve Phone tap without cutting into a line
Neon External microphone
Noise Create line noise
Olive External ringer
Party Create a party line from 2 phone lines
Pearl Tone generator
Pink Create a party line from 2 phone lines
Purple Telephone hold button
Rainbow Kill a trace by putting 120v into the phone line (joke)
Razz Tap into your neighbors phone
Red Make free phone calls from pay phones by generating
quarter tones
Rock Add music to your phone line
Scarlet Cause a neighbors phone line to have poor reception
Silver Create the DTMF tones for A, B, C and D
Static Keep the voltage on a phone line high
Switch Add hold, indicator lights, conferencing, etc..
Tan Line activated telephone recorder
Tron Reverse the phase of power to your house, causing your
electric meter to run slower
TV Cable "See" sound waves on your TV
Urine Create a capacitative disturbance between the ring and
tip wires in another's telephone headset
Violet Keep a payphone from hanging up
White Portable DTMF keypad
Yellow Add an extension phone
Boxes is a classic paper and pencil game for two or more players. To begin, make an 8 by 8 grid of dots on a piece of paper.

The players take it in turn to draw a line from one dot to another dot which is horizontally or vertically adjacent. If this line does not complete the fourth side of a square, play passes to the next player. If this line does complete the fourth side of a square, the player writes their initial in the square and takes another turn.

Play continues in this way until all 49 squares have been claimed. The winner is the person who captured the greatest number of squares.

In the early stages of the game it is best not to complete the third side of any square, as this will mean that your opponent will be able to claim the square in their turn. Consequently, between experienced players, the game tends to a reach a point where all the squares have two of their sides taken. Eventually, one person will be forced to draw in a third side, and this will usually result in the next player being able to claim many squares in one go.

The strategy lies in careful play at the start of the game. Try to make sure that one of your opponents has to be the first to draw in a third side. Often it is beneficial to sacrifice one or two boxes to your opponents in order for you to claim many more boxes on your subsequent turn.

There is no reason why boxes has to be played on an 8 by 8 grid, and experienced players may use 10 by 10 or more.

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