A game conceive
d by Smart Studio. Tweak
s by Matt Adereth and Dan Moskowitz.
s are hooked up to EEG
s, which feeds the data
to a computer
. The object
of the game is to minimize
your brain activity
. The computer display
s the difference
of the integral
s of the brain
activities of the two players as a ball
that moves towards your opponent
if you are winning. The game ends after a fixed
amount of time
For one minute
before the start
of the game, each player tries to maximize
his brain activity. Then, during the game, we express
the player's score
(the integral of their brain activity) as a percentage
of the average
of the maximized brain activity.
Because of this calibration technique
, each player must be good at both maximizing and minimizing his brain activity.
Also, during the game, each player may decide to devote a certain small amount of his brain activity to tricking the other player into increasing his brain activity, e.g., by asking him questions or getting him to think about something.
So far, the best strategy we've come up with is asking the other player, "so what's your brainball strategy?"
Notice that we haven't define
d what "brain activity" is, but it really doesn't matter. We can define it to be anything we want (the EEG readout may not correspond exactly
to our notion
of "brain activity"), and the brain will learn what it means to win
, via positive feedback
of seeing where the ball is on the screen.
We figure that after about a month of playing brainball, we'd all be so good that our brains would have learned how to voluntarily slip into a coma... not such a good thing. Note that this would not be a conscious learning process, it's more like the brain learning how to use itself -- and when you think about it (and even when you don't), we really don't have conscious control over our brains (like we do over our muscles). In fact, I'm not sure if "to have conscious control over one's brain" is possible or even meaningful.
Also, since good brainball players would be able to minimize and maximize their brain activity at will, they could easily have their brain "speak" in binary (minimize=0, maximize=1) to a computer, albeit rather slowly.