CPS stands for constant pressure system. It is one of the newer lines of Super Soaker water blasters put out by Larami. The most notable feature of the CPS guns is how much water comes out of them in a short amount of time. The CPS series' water output ranges from 161 to 684 mL/sec. Compare to the XP series' 11 to 66 mL/sec. The smallest CPS nozzle is rated as 5x larger than an XP nozzle.

CPS guns use an elastic piece of rubber in their firing chambers, which is more powerful than just air pressure alone. Even though the CPS guns have a large payload, it is quite easy to empty the reservoir with judicious use of the trigger.

The CPS series was started with the CPS 2000 in 1996. In 1998, Larami released the CPS 1000, CPS 1500, CPS 2500, and the CPS 3000. In 2000, Larami released the CPS 1200, CPS 1700, CPS 2700, and the CPS 3200.

CPS is also used to refer to characters per second. It is a rare measure of data transfer rate, as well as a measure of typing speed (but superceded by wpm).

CPS also stood for Capcom Power System. An arcade system developed by Capcom in 1989, and lasted up until 1996 when Capcom opted for the CPS-2 system for 2D games (Even though the CPS-2 system had been around 2 years prior in 1994). It featured such classics as Final Fight, Strider, & The Punisher.

Now for you techies, some hardware tidbits for ya. The Capcom Power System had a resolution 384 x 224 (3 Graphics planes / 16 colors per tile). A maximum of 256 (?) sprites ranging in size from 16 x 16 to 240(256?) x 240(256?). The main processor was the the classic M68000 (Classic is prolly a bad choice of a verb, but it's my writeup =o) at about 10 MHz. Three processors were used for sound, a Z80 (@ 4 MHz, it actually did a bit more then sound...), YM-2151 (@ 3.58 MHz), and a OKIM6295 (@ 10 Hz).

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