Number eight of the Scott Adams Adventures series, Written by Alvin Files and Scott Adams and published by Adventure International in 1981.

Like all the Scott Adams Adventures (e.g. Adventureland), the command parser was extremely simplistic, accepting only one- or two-word commands such as "GET KEY" or "DIG", but this made the program size small enough to fit in the computers of the day. The object of the game is to acquire 13 (?) treasures and bring then to a specific location.

The package blurb reads as follows:

This is an Adventure that will transport you to a dangerous land of crumbling ruins and trackless desert wastes into the PYRAMID OF DOOM! Jewels, gold -- it's all here for the plundering -- IF you can find the way.

This game was sold commercially but now you can play this game for free. There are Java and PHP versions on the web, or you can download the game binary and the ScottFree interpreter from the Interactive Fiction Archive. Scott Adams retains the copyright, but allows free distribution. However, he does ask for donations.


Hints

Here are the hints that can help you if you get stuck.

Read the questions until you get to where you are stuck. The numbers underneath refer to the dictionary listed at the end. Match each number with its associated word and you'll find an Adventure clue or solution!

  1. Can't get in the pyramid?
    • 2 93 19 5 67 34 19 27
  2. More help for above problem.
    • 11 19 58
  3. Solution to above problem.
    • 65 19 70 67 38 19 4 66 51 11 19 5
  4. Can't get in the tiny door?
    • 69
  5. More help for above problem.
    • 51
  6. Solution to above problem.
    • 22
  7. Nomad is trouble?
    • 72 49 26 21 36
  8. More help for above problem.
    • 63 46 23
  9. Solution to above problem.
    • 18 19 23
  10. Can not get by mummy?
    • 47 87 96 75 84
  11. More help for above problem.
    • 92 90
  12. Solution to above problem.
    • 3 73
  13. Purple worm a problem?
    • 35 19 41 15
  14. More help for above problem.
    • 22 37 60 19 41
  15. Solution to above problem.
    • 40 26 30 20 29 60 19 41
  16. Pharaoh a problem?
    • 28 34 19 16 67 52 56
  17. More help for above problem.
    • 6 34 5 26 36
  18. Solution to above problem.
    • 103 19 102 51 43 19 32 17 19 58 83 6 39 34 19 5
  19. Bricked doorway a problem?
    • 64 19 66
  20. More help for above problem.
    • 65 55 67 45 10
  21. Solution to above problem.
    • 64 19 66 54 57 19 31 42
  22. Light too bright?
    • 63 71 13 48 25
  23. More help for above problem.
    • 62 50
  24. Solution to above problem.
    • 62 50 12 19 61 9 19 33
  25. Oyster a problem?
    • 8 1 47 59 60 19 14
  26. More help for above problem.
    • 29 53 68 19 14
  27. Solution to above problem.
    • 68 19 44 19 7
  28. Do not know where to store treasures?
    • 70
  29. More help for above problem.
    • 78
  30. Solution to above problem.
    • 88 70 20 78 100 67 95 79 51
  31. Missing necklace?
    • 81
  32. More help for above problem.
    • 97
  33. Solution to above problem.
    • 97 74 83 81
  34. Poison needle a problem?
    • 80 46 89
  35. More help for above problem.
    • 98 47
  36. Solution to above problem.
    • 98 31 42
  37. Missing scarab?
    • 82
  38. More help for above problem.
    • 94 82
  39. Solution to above problem.
    • 94 99 100 26 76 100
  40. Missing treasure?
    • 91 77
  41. More help for above problem.
    • 91 85 101
  42. Solution to above problem.
    • 91 86

Dictionary

 1 DID               27 DESERT           53 NOT              79 THEM
 2 DIG               28 LOOK             54 WHILE            80 PROTECT
 3 DOUSE             29 DO               55 MAD              81 TABLE
 4 TINY              30 NOTHING          56 CLEAN            82 WALL
 5 PYRAMID           31 IRON             57 WEARING          83 OF
 6 LIQUID            32 RUBY             58 POOL             84 POWER
 7 JERKY             33 COIN             59 WRONG            85 TRASH
 8 YOU               34 IN               60 WITH             86 SKULL
 9 FOR               35 LEAVE            61 FLOOR            87 GIVES
 10 IT               36 USEFUL           62 FEEL             88 TAKE
 11 ENTER            37 MESS             63 USE              89 HAND
 12 ON               38 UNLOCK           64 HIT              90 BURNING
 13 BLIND            39 ACID             65 GET              91 EXAMINE
 14 RATS             40 THERE            66 DOOR             92 ITS
 15 ALONE            41 WORM             67 AND              93 BY
 16 FIREPLACE        42 GLOVE            68 FEED             94 BEYOND
 17 INTO             43 THROW            69 OK.              95 READ
 18 CARRY            44 OYSTER           70 ROCK             96 HIM
 19 THE              45 PUNCH            71 A                97 SAW
 20 TO               46 YOUR             72 SOMETIMES        98 WEAR
 21 VERY             47 SOMETHING        73 LEAVES           99 MIRROR
 22 DON'T            48 MAN'S            74 LEG              100 ROOM
 23 GUN              49 HE               75 HIS              101 HEAP
 24 WORM             50 AROUND           76 ANOTHER          102 COAL
 25 SENSE            51 THEN             77 EXPLORER         103 WASH
 26 IS               52 THINK            78 HIEROGLYPHICS   


Walkthrough

Only use this if you're absolutely stuck, or for entertainment value after you've finished the game. This walkthough is anonymous, and was downloaded from the Interactive Fiction Archive.

Ahhh, the desert! A nice place to visit, but you really don´t want to stick around here too long. Looking around, you notice an oasis and a pole in the sand. Get the pole, then take inventory. Aha! The pole was actually a shovel. You also notice you are carrying a flashlight and an empty canteen. Might be a good idea to fill it, so get water. Now, before you head on to bigger and better things, take a quick dip with "Go Pool." Look at that! There´s a big key here. Get the key, then leave the pool by going East.

Feeling more refreshed, you trudge through the desert sands North, then Hmmmm, there´s the pyramid, but there doesn´t seem to be any door. Reading the sign isn´t helpful, but what about that stone? Get the stone and voila! The door to the pyramid appears. Don´t go running off to open it just yet, though. Those old pharoahs were pretty tricky, and the entrance might be trapped. Dig again, and go into the hole you just made. Aha! A tiny door with a tiny lock. "Unlock Door," and then get out of the hole. Now it´s safe to open the door (you didn´t really want to get squashed flat by a huge stone slab, did you?).

You can drop the shovel, by the way. You won´t need it any more and there´s a limit to how much you can carry. Now, it´s going to be dark in there (no electricity), so "Light Flash" then "Go Door," and there you are, inside the pyramid. The first thing you notice is a pistol. It might come in handy, so get it. (At some point in the game, a desert nomad will appear and follow you wherever you go. Most of the time he is harmless, but sometimes he has been known to turn vicious and attack you. If it makes you feel safer, you can shoot him whenever he appears -- there are four bullets in the gun.) You can also drop the two keys here. You will need them later, but for now you don´t have to carry them around with you.

Now, which way to go? Well, head North into the dining room, then East. Hmmmm, there´s a rather large oyster here, and at the moment he isn´t about to let you pass through the archway. So, just get the flute, then go West and South, then South again to the sitting room. Look at the ashes, then the fireplace. Aha! A lump of coal and a gold necklace! The treasure hunt is getting off to a good start! Things are not always what they seem, however, so "Wash Coal," then take inventory. The coal is actually a ruby! But, although it looks like a treasure, it is really something far more important, so hang on to it.

Okay, let the musician in your soul loose with "Play Flute." A cobra slithers out of the basket, and into the fireplace, revealing a secret passage. At this point, you should save the game. In the passage are rats! Eight times out of ten, you can pass them safely, but that other twenty percent of the time they will kill you (it´s a random thing). With the game saved, drop the flute (which you won´t need anymore), then "Go Passage," then head North and East to the hieroglyphics room. Reading the hieroglyphics tells you to store your treasures here, so drop the necklace. You can also drop the stone; you only needed it to read the message here. Now get the camel jerky and go West, then North, which will bring you to the oyster.

Feed the oyster, and get the pearl. From now on, you can pass through the archway instead of having to go through the passage and being eaten by the rats. It´s time for more treasure, so head West, then South, and you´re back at the entrance. Open the sarcophagus, then "Go Sarcophagus." Gosh! It´s actually a stairway down. Go down, and come face to face with a fierce mummy. Fortunately, that´s no problem. Burning tana leaves are nearby, so just "Pour Water," putting them out and the mummy to sleep. Drop canteen (no more use for it), and get the tapestry, which reveals an alcove. "Go Alcove," and you will find a box and a skull. Get the skull, then look at it. Aha! Gold teeth! Get the teeth, then look at the box twice. Ignore the bones and get the glove. Well, you´re getting kind of overloaded, so go West, then back upstairs to the entrance. Go West to leave the sarcophagus, then North, East, and through the archway, and East again. Drop off the tapestry, teeth, and pearl. Then it´s back West, North, West, South, and down the sarcophagus again (get used to this; you´ll be doing it again!).

This time, go North of the burial room to a passage with a bricked-up doorway. Wear the glove, then smash the door. Remove the glove and drop it. Now, "Go Door." This is the mirror room, and you won´t be able to keep the light on. No matter. "Feel Floor" and you will discover a coin. Get it, then go East (yes, in the dark). Now, "Light Flash," and you find yourself in a dressing room. Get the scarab, then go West (back in the dark again). Go West once more, and light the flash. Whew! You´re in the passage. Now head South twice, and you´re in a tall room with a skeleton. Drop the skull. The skeleton comes alive and pulls a lever that exposes a ladder up. "Go Ladder," which takes you to the revolving cavern. Go South to the ledge, and pick up the sapphire. Now, throw the ruby. It flies over the ledge and into the acid pool below. You have just taken care of a nasty obstacle, but more about that later.

Go South to the prison cell. Look at the dead explorer and also the rubbish. Get the pin and the carving, but under no circumstances should you open the door (unless you like being a purple worm´s dinner!). From here, go West, then down again and North to the burial room. Go up and make a trip to drop off your treasures. On the way back to the sarcophagus, pick up the two keys (you will be needing them). Now go down, and from the burial room, first go North and get the rope and the glove, then back South twice to the ladder. Get the saw, then go up.

Back in the revolving cavern, you go South to the ledge. "Throw rope," which mysteriously attaches itself to something in the hole allowing you to "Go Rope." This is the throne room, where you find a chain, a chest, and a pile of metal. The metal used to be a statue of a pharoah, which would have done nasty things to you had you not destroyed the ruby (which was its heart). Open the chest and get the crown, then pull the chain, revealing a spiral staircase. "Go Stairs" to the treasure room. Now, wear the glove and unlock the chest. You need both keys to do it, and the glove protects you from the poison needle (sneaky, huh?). Okay, drop the keys and the glove, then get the bracelet.

There´s still a little more to do here, so "Saw Bars," and then you go to the window, get the platinum bar, and return West to the treasure room. It´s time to drop off the goodies again, so go down the staircase, then down the rope, West to the cavern and down the stairs. I think you can find your way to the treasure room by now, so just head along over there and leave the treasures. Now, there´s still one more to get. So, head West, then North, then West again (hmmmm, haven´t you gone this way before?) into the dining room. Bet you´ve been wondering about that table! Well, just saw it, and out comes the final treasure! Grab hold of it, go back to the treasure room, drop it and then "Score." TA DA! A perfect 100 points! The game is over! (You can now relax and soak your feet after all that running around!!)

Sources:
http://www.ifarchive.org/
http://www.msadams.com
http://www.if-legends.org/~aimemorial/pyramid.html