Number eight of the Scott Adams Adventures series, Written by Alvin Files and Scott Adams and published by
Adventure International in 1981.
Like all the Scott Adams Adventures (e.g. Adventureland), the command parser
was extremely simplistic, accepting only one- or two-word commands such as "GET KEY" or "DIG", but this
made the program size small enough to fit in the computers of the day. The object
of the game is to acquire 13 (?) treasures and bring then to a specific location.
The package blurb reads as follows:
This is an Adventure that will transport you to a dangerous land of crumbling
ruins and trackless desert wastes into the PYRAMID OF DOOM! Jewels, gold -- it's all here for
the plundering -- IF you can find the way.
This game was sold commercially but now you can play this game for free.
There are Java and PHP versions on the web, or you can download the game binary and the
ScottFree interpreter from the Interactive Fiction Archive. Scott Adams retains the copyright,
but allows free distribution. However, he does ask for donations.
Here are the hints that can help you if you get stuck.
Read the questions until you get to where you are stuck.
The numbers underneath refer to the dictionary listed at the end.
Match each number with its associated word and you'll find an Adventure clue
or solution!
- Can't get in the pyramid?
- More help for above problem.
- Solution to above problem.
- 65 19 70 67 38 19 4 66 51 11 19 5
- Can't get in the tiny door?
- More help for above problem.
- Solution to above problem.
- Nomad is trouble?
- More help for above problem.
- Solution to above problem.
- Can not get by mummy?
- More help for above problem.
- Solution to above problem.
- Purple worm a problem?
- More help for above problem.
- Solution to above problem.
- Pharaoh a problem?
- More help for above problem.
- Solution to above problem.
- 103 19 102 51 43 19 32 17 19 58 83 6 39 34 19 5
- Bricked doorway a problem?
- More help for above problem.
- Solution to above problem.
- Light too bright?
- More help for above problem.
- Solution to above problem.
- Oyster a problem?
- More help for above problem.
- Solution to above problem.
- Do not know where to store treasures?
- More help for above problem.
- Solution to above problem.
- 88 70 20 78 100 67 95 79 51
- Missing necklace?
- More help for above problem.
- Solution to above problem.
- Poison needle a problem?
- More help for above problem.
- Solution to above problem.
- Missing scarab?
- More help for above problem.
- Solution to above problem.
- Missing treasure?
- More help for above problem.
- Solution to above problem.
Dictionary
1 DID 27 DESERT 53 NOT 79 THEM
2 DIG 28 LOOK 54 WHILE 80 PROTECT
3 DOUSE 29 DO 55 MAD 81 TABLE
4 TINY 30 NOTHING 56 CLEAN 82 WALL
5 PYRAMID 31 IRON 57 WEARING 83 OF
6 LIQUID 32 RUBY 58 POOL 84 POWER
7 JERKY 33 COIN 59 WRONG 85 TRASH
8 YOU 34 IN 60 WITH 86 SKULL
9 FOR 35 LEAVE 61 FLOOR 87 GIVES
10 IT 36 USEFUL 62 FEEL 88 TAKE
11 ENTER 37 MESS 63 USE 89 HAND
12 ON 38 UNLOCK 64 HIT 90 BURNING
13 BLIND 39 ACID 65 GET 91 EXAMINE
14 RATS 40 THERE 66 DOOR 92 ITS
15 ALONE 41 WORM 67 AND 93 BY
16 FIREPLACE 42 GLOVE 68 FEED 94 BEYOND
17 INTO 43 THROW 69 OK. 95 READ
18 CARRY 44 OYSTER 70 ROCK 96 HIM
19 THE 45 PUNCH 71 A 97 SAW
20 TO 46 YOUR 72 SOMETIMES 98 WEAR
21 VERY 47 SOMETHING 73 LEAVES 99 MIRROR
22 DON'T 48 MAN'S 74 LEG 100 ROOM
23 GUN 49 HE 75 HIS 101 HEAP
24 WORM 50 AROUND 76 ANOTHER 102 COAL
25 SENSE 51 THEN 77 EXPLORER 103 WASH
26 IS 52 THINK 78 HIEROGLYPHICS
Only use this if you're absolutely stuck, or for entertainment value after
you've finished the game. This walkthough is anonymous, and was downloaded from
the Interactive Fiction Archive.
Ahhh, the desert! A nice place to visit, but you really don´t want to stick
around here too long. Looking around, you notice an oasis and a pole in the
sand. Get the pole, then take inventory. Aha! The pole was actually a
shovel. You also notice you are carrying a flashlight and an empty canteen.
Might be a good idea to fill it, so get water. Now, before you head on to
bigger and better things, take a quick dip with "Go Pool." Look at that!
There´s a big key here. Get the key, then leave the pool by going East.
Feeling more refreshed, you trudge through the desert sands North, then
Hmmmm, there´s the pyramid, but there doesn´t seem to be any door. Reading
the sign isn´t helpful, but what about that stone? Get the stone and voila!
The door to the pyramid appears. Don´t go running off to open it just yet,
though. Those old pharoahs were pretty tricky, and the entrance might be
trapped. Dig again, and go into the hole you just made. Aha! A tiny door
with a tiny lock. "Unlock Door," and then get out of the hole. Now it´s
safe to open the door (you didn´t really want to get squashed flat by a huge
stone slab, did you?).
You can drop the shovel, by the way. You won´t need it any more and there´s
a limit to how much you can carry. Now, it´s going to be dark in there (no
electricity), so "Light Flash" then "Go Door," and there you are, inside the
pyramid. The first thing you notice is a pistol. It might come in handy,
so get it. (At some point in the game, a desert nomad will appear and
follow you wherever you go. Most of the time he is harmless, but sometimes
he has been known to turn vicious and attack you. If it makes you feel
safer, you can shoot him whenever he appears -- there are four bullets in
the gun.) You can also drop the two keys here. You will need them later, but
for now you don´t have to carry them around with you.
Now, which way to go? Well, head North into the dining room, then East.
Hmmmm, there´s a rather large oyster here, and at the moment he isn´t about
to let you pass through the archway. So, just get the flute, then go West
and South, then South again to the sitting room. Look at the ashes, then
the fireplace. Aha! A lump of coal and a gold necklace! The treasure hunt
is getting off to a good start! Things are not always what they seem,
however, so "Wash Coal," then take inventory. The coal is actually a ruby!
But, although it looks like a treasure, it is really something far more
important, so hang on to it.
Okay, let the musician in your soul loose with "Play Flute." A cobra
slithers out of the basket, and into the fireplace, revealing a secret
passage. At this point, you should save the game. In the passage are rats!
Eight times out of ten, you can pass them safely, but that other twenty
percent of the time they will kill you (it´s a random thing). With the game
saved, drop the flute (which you won´t need anymore), then "Go Passage,"
then head North and East to the hieroglyphics room. Reading the
hieroglyphics tells you to store your treasures here, so drop the necklace.
You can also drop the stone; you only needed it to read the message here.
Now get the camel jerky and go West, then North, which will bring you to the
oyster.
Feed the oyster, and get the pearl. From now on, you can pass through the
archway instead of having to go through the passage and being eaten by the
rats. It´s time for more treasure, so head West, then South, and you´re
back at the entrance. Open the sarcophagus, then "Go Sarcophagus." Gosh!
It´s actually a stairway down. Go down, and come face to face with a fierce
mummy. Fortunately, that´s no problem. Burning tana leaves are nearby, so
just "Pour Water," putting them out and the mummy to sleep. Drop canteen (no
more use for it), and get the tapestry, which reveals an alcove. "Go
Alcove," and you will find a box and a skull. Get the skull, then look at
it. Aha! Gold teeth! Get the teeth, then look at the box twice. Ignore
the bones and get the glove. Well, you´re getting kind of overloaded, so go
West, then back upstairs to the entrance. Go West to leave the sarcophagus,
then North, East, and through the archway, and East again. Drop off the
tapestry, teeth, and pearl. Then it´s back West, North, West, South, and
down the sarcophagus again (get used to this; you´ll be doing it again!).
This time, go North of the burial room to a passage with a bricked-up
doorway. Wear the glove, then smash the door. Remove the glove and drop it.
Now, "Go Door." This is the mirror room, and you won´t be able to keep the
light on. No matter. "Feel Floor" and you will discover a coin. Get it,
then go East (yes, in the dark). Now, "Light Flash," and you find yourself
in a dressing room. Get the scarab, then go West (back in the dark again).
Go West once more, and light the flash. Whew! You´re in the passage. Now
head South twice, and you´re in a tall room with a skeleton. Drop the
skull. The skeleton comes alive and pulls a lever that exposes a ladder up.
"Go Ladder," which takes you to the revolving cavern. Go South to the
ledge, and pick up the sapphire. Now, throw the ruby. It flies over the
ledge and into the acid pool below. You have just taken care of a nasty
obstacle, but more about that later.
Go South to the prison cell. Look at the dead explorer and also the rubbish.
Get the pin and the carving, but under no circumstances should you open the
door (unless you like being a purple worm´s dinner!). From here, go West,
then down again and North to the burial room. Go up and make a trip to drop
off your treasures. On the way back to the sarcophagus, pick up the two
keys (you will be needing them). Now go down, and from the burial room,
first go North and get the rope and the glove, then back South twice to the
ladder. Get the saw, then go up.
Back in the revolving cavern, you go South to the ledge. "Throw rope," which
mysteriously attaches itself to something in the hole allowing you to "Go
Rope." This is the throne room, where you find a chain, a chest, and a pile
of metal. The metal used to be a statue of a pharoah, which would have done
nasty things to you had you not destroyed the ruby (which was its heart).
Open the chest and get the crown, then pull the chain, revealing a spiral
staircase. "Go Stairs" to the treasure room. Now, wear the glove and
unlock the chest. You need both keys to do it, and the glove protects you
from the poison needle (sneaky, huh?). Okay, drop the keys and the glove,
then get the bracelet.
There´s still a little more to do here, so "Saw Bars," and then you go to
the window, get the platinum bar, and return West to the treasure room.
It´s time to drop off the goodies again, so go down the staircase, then down
the rope, West to the cavern and down the stairs. I think you can find your
way to the treasure room by now, so just head along over there and leave the
treasures. Now, there´s still one more to get. So, head West, then North,
then West again (hmmmm, haven´t you gone this way before?) into the dining
room. Bet you´ve been wondering about that table! Well, just saw it, and
out comes the final treasure! Grab hold of it, go back to the treasure
room, drop it and then "Score." TA DA! A perfect 100 points! The game is
over! (You can now relax and soak your feet after all that running
around!!)
Sources:
http://www.ifarchive.org/
http://www.msadams.com
http://www.if-legends.org/~aimemorial/pyramid.html