I was under the impression that the purpose of E2 wasn't so much to have a defined goal, but to see what would happen if people were let loose in this kind of environment; sort of like Night City in William Gibson's Neuromancer


Night City was like a deranged experiment in social Darwinism, designed by a bored researcher who kept one thumb permanently on the fast-forward button. Stop hustling and you sank without a trace, but move too swiftly and you'd break the fragile surface tension of the black market; either way, you were gone, with nothing left of you but some vague memory in the mind of a fixture like Ratz, though heart or lungs or kidneys might survive in the service of some stranger with New Yen for the clinic tanks

It may be excessive quoting, but, there's some figurative meaning there. It may be wrong, but...