The Copper dragon is a traditional monster in both
fantasy fiction and role-playing games.
Copper dragons are as medium sized species of dragons.
They are very intelligent and are most fond of jokes,
riddles and tricks. Nothing delights them more than getting
one over on someone, or making a particularly shrewd wager.
Copper dragons are not evil, but they are very greedy and
selfish.
Copper dragons are hatched from eggs and they come out brown with only a
hint of Copper, as the dragon ages it takes on a soft warm
coppery gloss. They have the ability to breathe both a
spurt of acid and cloud of gas that inhibits the nerves
synapses in most creatures and causes them to react very
slowly. This ability becomes more and more powerful as the
dragon ages. All Copper dragons can climb on any surface,
and sculpt rock into different shapes. Older Copper dragons
gain an incredible control over stone and earth, bending it
to their whims with ease.
Copper dragons love to live in the mountains. Their
abilities with rock allow them to create twisted
intricate lairs that often open to the sky in the main
areas. Their lairs will invariably have dozens of perches
that are far out of the reach of humanoids. The dragons
delight in leaping from perch to perch while telling
riddles.
Copper dragons raise their young together in mated
pairs, but they are otherwise solitary. They
cannot seem to stand the company of each other over long
periods of time. I guess a dragon can only wake up to
find someone has sealed off their cave as a joke so many
times before it gets old. As parents they mean well, but
their random nature often means that their young get a less
than stellar upbringing. They do attempt to protect them,
but they are somewhat cowardly by nature and are are likely
to flee with their hatchlings in the face of a dangerous
foe.
Copper dragons can eat anything, mud, rock, jewels, anything at all. But they prefer to hunt.
They are champion hunters and take great pride in hunting
down large monsters and poisonous
creatures.
My monster nodes are usually based upon material in the
various AD&D rulebooks. But they are my own work, as I
often expand the information. In some cases I will
blatantly disagree with the source material. None of these
nodes are cut and paste. You are free to use my
descriptions in any material of your own (even commercial
material), as long as I am credited as the
source.