Seventh Game in the
SaGa Series, although only the fourth to see a release outside Japan. (The Previous Three being the
Final Fantasy Legend games for Gameboy).
SaGa Frontier recieved many bad reviews after its stateside release, due to it's high learning curve and weak storyline. While it wasn't a truly bad game, it was far different from the story based linear game most people expected from a squaresoft title.
The player had seven different scenarios to complete, each with a different main character, and a different storyline.
Parties were gathered by the player during the course of the scenario. Four different types of party member were available: Human, Mec, Mystic and Monster. Each class had it's own unique set of skills and method for leveling up.
Graphics were all prerendered, and looked quite nice, a given for a Squaresoft title.