Heh. I created this nodeshell, started to fill it, and then I was drawn elsewhere and stuck it on my to do list. I'm not sure exactly what I was going to write, but it went something like this...

Polygon Count: What some game companies are more concerned about than actually making a cool game that people will want to play. I keep hearing about how great some game engine is, and how anyone with a $300 graphics card featuring the GeForce chip is going to be wowed by the incredible realism brought to you by 12 million polygons, all with incredible anti-aliasing, bathed in 24-bit colored light, all on the screen at the same time.

What I never seem to hear nowadays is that the programmers of some hot new game have realized that polygonal-based 3D games do not look realistic at all, and they won't look realistic for a long time, so rather than spend more money on the game engine than it took to build the Petronas Towers, they've decided to focus on gameplay and storyline to make an exciting game with actual replay value.

Imagine that.