A real time stategy (RTS) produced by Blizzard. The three races are the Terran, Protoss, and Zerg. Resource management consists of supply, minerals, and Vespene gas. Minerals are required for almost everything, while gas is needed to advance on the tech tree. Supply is the ability to maintain units, and is known as supply, control, and psi for the Terrans, Zerg, and Protoss, respectively.

The Terrans are humans. Their strengths lie in defense and mobility. Their main buildings are capable of liftoff and relocation, and their Science Vessels are lethal to both Zerg and Protoss.

The Zerg are an insectlike, evolving race, controlled by an Overmind. Their main strength: sheer numbers. Their units regenerate, but that hardly matters when you have 100 cracklings ripping through the enemy's defense.

The Protoss are a psychic race of hunters. They are naturally stronger than the other races, but also much more expensive. It takes a lot of time to develop an army, but it is not unheard of for a squad of upgraded Zealots to rush/rape an enemy base before a defense can be formed.