The first of the Scott Adams Adventures, this computer game, a text adventure, was written by Scott Adams in 1978, and then published by his company, Adventure International, in 1979.
The object of the game is to acquire 13 treasures and return them to a specific location. The way you control the actions of the game is through a command line. The game can accept two-word noun-verb type commands, such as "GO CAVE" or "GET MUD". The terseness and limited vocabulary of the game could get frustrating, but Adams made a tradeoff. Better parsers required more space, and that would have severly limited the size of the game, given the primitive computers of the time.
The package blurb reads as follows:
You wander through an enchanted world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits? Happy Adventuring...
This game was one of the first commercial computer games. Now you can play this game for free. There are Java versions on the web, or you can download the game binary and the ScottFree interpreter from the Interactive Fiction Archive. Scott Adams retains the copyright, but allows distribution. He does ask for donations.
Here are the hints that can help you if you get stuck. I find it interesting that Adams wrote the questions
very tersely, much like the text of the game itself, even though it was unnecessary here.
Read the questions until you get to where you are stuck.
The numbers underneath refer to the dictionary listed at the end.
Match each number with its associated word and you'll find an Adventure clue
or solution!
- Stuck in the forest?
- More help for above problem.
- Solution to above problem.
- Can not find where to store your treasures?
- More help for above problem.
- Solution to above problem.
- 106 46 40 57 148 150 102 40 54
- Can not catch the fish?
- 43 44 75 133 96 103 49 40 38
- More help for above problem.
- Solution to above problem.
- Can not wake the dragon?
- 85 63 123 61 56 40 141 72 58 34 109 49 40 62 118 75 13
- More help for above problem.
- Solution to above problem.
- Is it too dark to see?
- More help for above problem.
- 138 40 116 126 82 126 94 20 54
- Solution to above problem.
- Stuck in the pit?
- More help with above problem.
- Solution to above problem.
- Can not get the ox out of the bog?
- More help for above problem.
- 26 71 98 9 126 100 52 45 138 100 129
- Solution to above problem.
- 87 53 121 66 145 126 9 126 89 105 59
- Brick wall a problem?
- More help for above problem.
- Solution to above problem.
- 65 83 108 8 132 126 147 125 40 19 108 26
- Need to cross a chasm?
- 26 71 50 70 55 16 80 30 26
- More help for above problem.
- Solution to above problem.
- Bear a problem?
- More help for above problem.
- 75 104 24 22 124 28 56 40 90
- Solution to above problem.
- Bear still using up a treasure?
- More help for above problem.
- Solution to above problem.
- Bees a problem?
- More help for above problem.
- Solution to above problem.
- Mud dries up a lot?
- More help for above problem.
- Solution to above problem.
- Lava a problem?
- More help for above problem.
- Solution to above problem.
- Dragon still snoring?
- More help for above problem.
- 147 125 40 140 12 21 71 23 28
- Solution to above problem.
- Bees dying on you?
- More help for above problem.
- Solution to above problem.
- 138 40 91 126 107 149 22 81 40 6
- Missing some diamond treasures?
- More help for above problem.
- Solution to above problem.
- Missing a crown?
- More help for above problem.
- Solution to above problem.
- 80 18 14 146 128 92 120 61
Dictionary
1 MAKE 40 THE 79 MOIST 118 THINGS
2 YELL 41 GOOD 80 GO 119 NOW
3 MAGIC 42 RIGHT 81 HOLE 120 WAS
4 WHAT 43 WAIT 82 STEEL 121 WHILE
5 EAST 44 UNTIL 83 BLADDER 122 FOREST
6 BOTTLE 45 SO 84 YOUR 123 LATER
7 LAVA 46 DOWN 85 TRY 124 BETTER
8 SWAMP 47 MAD 86 VERY 125 UP
9 OX 48 HIVE 87 SAY 126 AND
10 THROW 49 OF 88 SOMEONE 127 BRICKS
11 MAIN 50 NOT 89 SEARCH 128 LEDGE
12 BUT 51 TOO 90 MIRROR 129 TOOL
13 DO 52 GROVE 91 RUG 130 KEEP
14 ROOM 53 BUNYON 92 BEAR 131 RUB
15 MUD 54 STUMP 93 CARRY 132 GAS
16 - 55 FAR 94 SOMETHING 133 HAVE
17 REMEMBER 56 IN 95 WORD 134 CLUES
18 THRONE 57 CYPRESS 96 GOTTEN 135 LIGHT
19 WALL 58 CAN 97 TRANSPORTATION 136 BELONG
20 FROM 59 GROUND 98 PAUL'S 137 CLIMB
21 THERE 60 HUNGRY 99 PROTECTION 138 USE
22 A 61 ON 100 HIS 139 NEED
23 ANOTHER 62 LAST 101 ... 140 DRAGON
24 FIND 63 AGAIN 102 ENTER 141 ADVENTURE
25 HOW 64 DOES 103 OUT 142 OBJECT
26 IT 65 FILL 104 WILL 143 GET
27 DAM 66 HOLDING 105 ABOVE 144 JUMP
28 WAY 67 BEES 106 CHOP 145 AX
29 MANY 68 FIRE 107 OR 146 BY
30 FOR 69 NEAR 108 WITH 147 BLOW
31 HANDY 70 THAT 109 ONE 148 TREE
32 AT 71 IS 110 HELP 149 PUNCH
33 GREEDY 72 THIS 111 DROP 150 THEN
34 BE 73 NET 112 HE 151 CLUE
35 BOTTOMLESS 74 ALADIN 113 REALLY 152 LOSE
36 BEE 75 YOU 114 AWAY
37 CROWN 76 WHERE 115 TWICE
38 PITS 77 WATER 116 FLINT
39 FASTER 78 LAMP 117 TEMPER
Only use this if you're absolutely stuck, or for entertainment value after
you've finished the game. This walkthough is anonymous, and was downloaded from
the Interactive Fiction Archive.
Here you stand in a forest, about to start your adventure. Move along East,
and tiptoe past the sleeping dragon. Go East again to the lake. Get the
axe >leave the fish for now, since you have no way of getting them yet>,
then head North into the quicksand bog. Pick up the blue ox >WOW! A
treasure already!>, then say the magic word on the axe. Gee, where did
everything go? Well, look at it this way: at least you can "Swim" back to
the lake.
Now go South to the bottomless hole. Carefully "Go Hole," and pick up the
flint and steel. Go up >easy, it's a long way down!>. Then it's West into
the swamp, and West again to the hidden grove. Surprise! There's the axe
and the ox, along with another treasure. Get everthing, and go back East.
Climb the tree, get the keys, and climb down again. Now, "Chop Tree." Drop
the axe >you won't need it again>, get the mud, then, "Go Stump." Once
inside the stump, drop the mud, ox and fruit. Go down to the root chamber,
pick up the rubies, then go up and drop them off. Easy, isn't it?
Okay, time for more treasures. Get the lamp and rub it twice. Each time you
rub the lamp, a genie appears and leaves a treasure. Just make sure you
don't rub it more than two times, or the genie will come out and *TAKE AWAY*
a treasure! >Can't win the game that way!> Now, go down into the root
chamber, and "Go Hole." Open the door and drop the keys. Light the lamp
>it's dark up ahead>, and "Go Hall." Then continue down to the cavern. From
the cavern, trek South and pick up the bladder. Now it's time for a return
trip, so move along North, then up until you're out of the stump and back in
the swamp again >by the way, any time the chiggers chomp on you, just get
the mud, then drop it again. Also, "Unlight Lamp" when you get back to the
root chamber...energy conservation helps!>. "Get Gas," then "Go Stump."
Now head back down to the cavern >remember to light the lamp before going
into the hallway!>, then go South and up. Drop the bladder and "Ignite
Gas." *BOOOOM!* You just blew a hole in the bricked-up window. "Go Hole,"
then jump >don't worry, you can make it to the other side safely>. Ummmm,
hello, bear! Well, he doesn't look too mean, but it's better not to take
any chances, so "Yell." As the startled bear falls down towards the bottom
of the chasm, pick up the magic mirror >carefully, it's *VERY* fragile!>,
then "Go Throne." Grab the crown and go West to the ledge. Jump over again,
then West. Pick up the fire bricks on your way out >heavy stuff, but you'll
be needing them soon>, and go down and North. After that, make your way up
again to the treasure room in the stump.
Drop off *ONLY* the crown. *DO NOT* drop the mirror! Okay, now get the
bottle of water, and go down again. This time, drop the flint just before
you go into the hallway. Go down to the cavern, and from there, down again
into the maze of pits. From the "Opposite of Light" sign, go down, West, and
down. Pick up the rug, then go down again and you're at the bottom of the
chasm. "Build Dam," then drop the remaining bricks >you had a few left
over>. "Look Lava," and there's a firestone. It's still pretty hot, so
"Pour Water." Now get the stone and the golden net. Hmmmm, but how to get
out of here? Well, that sign might help. "Say Away" twice and, voila!
you're in the meadow again >ahhh! fresh air!>. Unlight the lamp, then go
South >to the swamp> and over to the stump.
Drop the firestone, the rug, and the mirror. Make sure that you drop the
rug *BEFORE* you drop the mirror! >Otherwise, seven years of bad luck and
you won't be able to finish the game!> Now, get out of the stump, go East to
the hole, and North to the lake. "Get Water," then "Get Fish" >can't get
them without the net, you see>. Return to the stump, and drop off the fish
and the net, in that order. Pick up the mud, and head back down to the
cavern. Remember to get the flint and light the lamp before entering the
hallway!
Once in the cavern, go North. At this point, you should save the game. Up
ahead are the African bees, which you will need to get rid of the dragon.
Unfortunately, this part of the game seems to be random, and sometimes the
bees will suffocate and die before you can bring them out. I have never
found a surefire method for keeping the bees alive, so save the game here
and hope you won't have to restore it too many times! >If anyone does find
a way to keep the bees alive, please let me know!> Okay, now that the game
is saved, go North again. Get the honey, pour out the water, and get the
bees. >If the bees sting you, and you find yourself in limbo, either restore
your saved game or "Go Up" to return to life in the outdoors.>
Once you have the bees, head back South to the cavern, then all the way back
up to the swamp. If the mud hasn't fallen off yet, drop it here before
going on >the dragon *HATES* the smell of mud, and will most certainly kill
you if you go near her with it -- yes, *HER*!>. All right, now head North
and "Drop Bees." The dragon will become annoyed and fly away, leaving
behind some precious and rare eggs. Pick up the eggs, then return to the
stump. Drop the eggs and the honey, then say "Score."
*** YIPPPPEEEE! ***
You did it!! >Whew! You deserve to take some time out now and relax! But
wait...could that be a pirate flag I see on the horizon...?>
Sources:
http://www.ifarchive.org/
http://www.msadams.com
http://www.if-legends.org/~aimemorial/aland.html