Here is a list of the types of beneficial herbs which exist in
ADOM,
arranged roughly in order of
utility (the order is subjective and
mostly based on my experience of playing High Elven
Druids).
- Morgia root. This herb can be eaten to train your Willpower
and Toughness up to 25, which is very useful (high Toughness means
high maximum hit points, high Willpower helps with spellcasting and
confusion resistance).
- Moss of mareilon. This herb can be squeezed to train your
Dexterity up to 25, which increases your speed and helps with
dodging attacks. I rate it slightly below morgia root because High
Elves seem to have good Dexterity to start with, and anyone can get
their Dexterity to 99 by eating the corpses in the Bug Temple (this
will no longer be possible in version 1.0.1).
- Stomafillia. This herb has a high food value. Cursed
stomafillia only satiates slightly, but uncursed stomafillia makes you
satiated and blessed stomafillia makes you bloated. Since being
bloated slows you down and prevents you from eating useful corpses, I
prefer to use cooked lizards as my main food source. However,
blessed stomafillia herbs make very good sacrifices if you sacrifice
lots at once, and you may obtain a large pile of them before you have
large quantities of gold. Note that stomafillia has an evil twin,
the stomacemptia herb, which makes you hungrier.
- Spenseweed. This herb can be rubbed on the skin to heal your
wounds. Obviously, this is very handy in the early game. It becomes
less important later on - you will always need healing, but healing
spells weigh nothing and cannot be destroyed, and the more powerful
ones have a greater healing effect than herbs. Fighter types may rate
the healing herbs higher than I do.
- Pepper petal. This is another healing herb, which must be eaten
to work. Since it has an evil twin (burb roots, which are acidic) and
cannot be eaten when bloated, it is inferior to spenseweed.
- Curaria mancox. This herb cures sickness when eaten. Sickness
doesn't happen that often, especially if you try to kill monsters
which have sickness attacks from afar, but when it happens it is a
serious problem. Almost all your stats are reduced, you hardly heal
at all, and you could even die from it. If you know the Cure Disease
spell, it eliminates the need for curaria mancox. Curaria mancox has
an evil twin, the devil's rose, which causes sickness.
- Alraunia antidote. This herb cures poisoning when eaten. I
rate it below curaria mancox because potions of cure poison are fairly
common and there are two spells (Slow Poison and Neutralise Poison)
which can be used to fight poisoning. Also, poison wears off
naturally over time (faster if you are poison resistant) - sickness
eventually wears off too, but seems to take much longer. Alraunia
antidote has an evil twin, the demon daisy, which causes poisoning.