The color of a scene or scene element independent of its luminance. Often expressed in CIE (x, y) space.

Chrominance is often used when talking about the LAB colour scheme. LAB produces a full 16.7 million unique colours, and is comparable to the HSB or RGB schemes, but uses two independant 8-bit (or 16 bit depending on the final colour precision used) chrominance channels seperate from a third luminosity channel to define a single colour. Thus, there is chrominance A, (an 8 or 16-bit channel), chrominance B (another 8 or 16-bit channel), and luminosity, which dictates how bright it is. Chrominance is the term that is used to describe the components of an image in terms of colour alone, without the concept of light or luminance. This concept can be difficult to visualize in your head because colour is commonly recognized as a property or attribute of light, not seperate.

Anyone who is used to using photoshop for image manipulation should be familiar with chrominance, in order to more easily manipulate images by their colour components without worrying about the right brightness.

Colour is the subjective sensation when the retina is illuminated by light in the visible region of the spectrum. The resulting colour depends on the spectral power distribution of the light, i.e. what frequencies the power is concentrated to.

Since the 1860s, it has been known that colour is essentially three-dimensional, because there are three types of colour receptors (cones) in the retina which are sensitive to different wavelengths. Thus, three numbers are sufficient to completely describe the response to a given spectral power distribution. We can model the response of the receptors as being the integral over all wavelengths of the intensity of the incoming light multiplied by one of three weighting functions. In general, the more power is concentrated to a small region of the spectrum (monochromatic light) the more saturated the colour will appear, while light that contains power at all wavelengths will appear white or gray.

By showing a human observer a monochromatic and a composite light source, and adjusting the proportions until they appear the same, one can find out what the weighting functions are. This is the basis for the CIE XYZ colour standard, which assigns each spectral power distribution three "tristimulus values" (called X, Y and Z). Almost per definition XYZ-space is linear, in the sense that if one adds light from two sources, then the (X,Y,Z) coordinates of the resulting colour will be the weighted average of the two lightsources.

There is an additional complication here. The sensitivity curves of the three colour receptor types overlap with their neighbours, so any given wavelength that triggers one of them will also trigger another to some extent. This interference means that it is not possible to find three specific frequencies that can be mixed to yield all possible colour sensations. What happens experimentally is that we show a composite light source, and provide the test subject with knobs to turn to control the comparison mix of monochromatic green and blue. No matter what proportions are used the colours cannot be made to agree; however, if some monochromatic red is added to the composite source a perfect match is obtained. It is as if its colour is a mix of positive amounts of blue and green and a negative amount of red. Figure 1 shows a sketch of the situation. Glorious ASCII-art! Diagram not shown to scale. Serving suggestion only. Void where prohibited. It would be possibly to specify all colours as sums of monochromatic primaries provided that they are allowed to range over negative values in this way. CIE instead decided to normalise the XYZ coordinates so they always are non-negative. This is sometimes referred to as hypersaturated primaries: in order to create a lightsource with the colour (X,Y,Z)=(1,0,0) one would need a lightsource "more saturated" than if it was concentrated to a single wavelength.

         |                            |              |
         b b .............        g g |            r r
      b  |   b           :     g      g          r   | r
     b   |   :  b        :    g       | g     r      |   r
    b    |   :    b      :   g        |  g  r        |     r
   b     |   :      b    :  g         | r g          |       r
  b      |   :        b  : g          r    g         |        r
  b      |   :           b           r|     g        |         r
 b       |   :         g :   b     r  |      g       |          r
b        |   :      g    :      rb    |        g     |           r
b        |   :   g       :    r     b |          g   |            r
--------------------------------------------------------------------> λ
r,g,b  sensitivity curves of colour receptors
    |  The three chosen monochromatic primaries
    :  The colour to be approximated

The choice of weighting functions is somewhat arbitrary: as long as they are linearly independent and spans all possible colours we can uniquely identify a colour sensation using them. XYZ is designed so that the Y component roughly corresponds to the perceived brightness of a light source. The quantity Y is also called CIE Luminance. It does not perfectly model subjective brightness, because Y is a linear function of the power distribution while human perception is nonlinear - we are more sensitive to changes in brightness in a dim lightsource than in a bright one. For that reason, CIE also defines a quantity Lightness, L*, which is a nonlinear function of Y.

In many situations we are more interested in colour independent from luminance. CIE defines the quantities x and y: x = X/(X+Y+Z), y = Y/(X+Y+Z). From knowing x, y, and Y we can calculate X,Y,Z, so these quantities can be used to represent colours instead. In an (x,y,Y) triple, Y is the usual luminance and represent the relative brightness of the lightsource, which (x,y) is known as the chromaticity and approximately code the hue and saturation of the colour. If we let XYZ run through the colours of all power spectra and plot (x,y), we obtain the CIE chromaticity diagram, also known as the CIE shark-fin. (Reproduced in ASCII art below). The curved edge of it is called the spectral locus: it corresponds to the colour of monochromatic lightsources as the wavelength runs from short (blue) to long (red). The straight edge at the bottom is called the line of purples, and corresponds to mixtures of red and blue

0.9 +----------------------------------------------------------+
    |      *****                                               |
    |    **     **                                             |
    |   * Green   **                                           |
    |  *            **                                         |
    |  *              **                                       |
    |  *                **                                     |
    | *                   **                                   |
    | *              Yellow *                                  |
    | *Cyan                  **                                |
    | *                        *                               |
    | *                         **                             |
    | *                           **                           |
    | *        White/Grey           **                         |
    | *                               *                        |
    | *                                **                      |
    |  *                                 **                    |
    |  *                                   *                   |
    |  *                                    **                 |
    |  *                                      *                |
    |  *                                       **              |
    |   *                                        *             |
    |   *                                         **           |
    |   *                                           *          |
    |    *                                           **        |
    |    *                                             *       |
    |     *                                        Red  *      |
    |     *                                         ******     |
    |      *                 Magenta       *********           |
    |       *                     *********                    |
    |        * Blue     **********                             |
    |         **********                                       |
0.0 +----------------------------------------------------------+
    0.0                                                        0.8

As noted above XYZ space is linear, which means that given a set lightsources, the set of colours that can be mixed from combinations of them is the convex hull of the points corresponding to the colour of the lightsources. In particular, the set of colours that can be mixed using three primaries is equal to the triangle with vertices at the three primary colours. The map from XYZ to xy space is not completely linear, so the straight edges of the triangle will be slightly distorted, but to a first approximation the same property holds in xy space: the set of colours that can be mixed from a set of primaries is the convex hull of those primaries.

The fact that the edges of the shark-fin are curved shows what was mentioned above: no set of three primaries is enough to produce all colours. For no matter which three points you choose, the triangle they form will miss some of the colours at the edges of the space (corresponding to the most saturated colours). This means for example that any computer monitor (which displays all colours by mixing red, green and blue) will be unable to reproduce some colours (cf CRT chromaticity gamut). The same statement is true for traditional paints: with three primary colours you will be able to mix any hue, but only in rather muted, grayish versions. To get completely saturated colours more primaries are needed to start with. Indeed, no finite set will ever completely fill up the shark-fin, although six or so primary colours turn out to be enough in practice. As a final remark we can see why XYZ are known as hypersaturated: if we plot the (x,y) values corresponding to (X,Y,Z) = (1,0,0), (0,1,0), (0,0,1), they fall outside the shark-fin, and the triangle they form contains it completely.

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