In the times of the Sega Saturn and the heyday of Sega's arcade development (releasing such classics as Virtua Fighter 2, Daytona USA, and Virtua Cop), Sega's various development teams had cryptic names like "AM2" and "AM3". However, Sega's fate was and is tied to keeping talented producers like Yu Suzuki and Yuji Naka as well as their experienced teams with the company, and, in 1999 and 2000, reorganized their teams and gave them memorable names.

Since then, many of these teams have broken up or been reorganized, especially as Sega went through increasingly difficult times after the death of the Dreamcast.

Sega has 11 teams at last count, all independently developing games for various consoles and handhelds, as well as the arcades.

Of course, Sega has had other development teams in the past, disbanded as key members retired, defected, or were transferred. Info on past teams not listed here would be much appreciated. A handful of them are...

  • Team Andromeda - Creators of the Panzer Dragoon series, this team fell apart due to creative differences after the end of that series. Smilebit had the largest remaining group of the original staff, but most have either left Sega or shifted to Amusement Vision.

  • United Game Artists - Tetsuya Mizuguchi's team specialized in music and rhythm games, like Space Channel 5 and Rez, but, in 2003, when Mizuguchi's proposal for a sequel to Rez was rejected, he left Sega. UGA was basically dead after this, and the remaining members were transferred to Sonic Team.

  • Sega Rosso - Led by Kenji Sasaki (who collaborated on Sega Rally 2 while he worked at AM3) and largely formed of defectors from Namco's Ridge Racer team, Sega Rosso was all about racing games. Games this team has released include Star Wars Episode I Racer Arcade and Initial D: Arcade Stage. Sega Rosso was absorbed by Hitmaker in 2003.

  • Sega.com, Inc. - Not a development team but an independent company, Sega.com developed SNAP (Sega Network Application Package, Sega's online gaming software for the Dreamcast) and operated SegaNet, a short-lived ISP devoted entirely to online play using the Dreamcast. Sega.com didn't long outlive the Dreamcast, though, and it was sold to Nokia in August 2003. Nokia is apparently putting SNAP to use with the N-Gage.


Sega is currently owned by Sammy, distributes Capcom's arcade releases (including Capcom vs. SNK 2) in the US, and licenses its series to THQ for development and publishing on the Game Boy Advance.

Someone else may flesh this out in a larger w/u (or I might get around to it).