In
Sid Meier's Alpha Centauri (
SMAC), the
Singularity Inductor is a
Secret Project. It may be built at a cost of 540 minerals, on discovery of
Controlled Singularity (C15). The Singularity Inductor provides the effects of a
Quantum Converter facility at all your faction's bases, and also reduces the eco-damage factor of high production.
How useful is this? The Quantum Converter facility increases mineral production in the base where it's built by 50%. Each costs 200 mineral units to build plus 5 per turn to maintain, so the Singularity Inductor is a steal at the cost of only about 2.5 Quantum Converters. No other Project in SMAC has such a radical effect on your faction's productivity. Production underlies military might (building military units), territorial expansion (building colony pods), and base development (building base facilities). I consider this the last (and among the most desirable) midgame Projects before the endgame's Voice of Planet and Ascent to Transcendence.
Secret Project animation narrative:
"What actually transpires beneath the veil of an event horizon? Decent people shouldn't think too much about that."
-- Academician Prokhor Zakharov,
"For I Have Tasted the Fruit"