In addition to the applications that soren.harward mentioned, linear algebra, together with trigonometry are the key areas of mathematics you have to have a solid knowledge of to be a computer games developer. The game world and its objects in modern 3D games are made out of triangles, which are made of 3 vertices (points in 3D space) each.
Vertices are 3- or 4-dimensional vectors (x,y,z,w), while things such as object movement, camera rotations, and the perspective projection that brings the 3D world to your 2D computer screen are matrices. So basically, the GPU on a modern graphics card is a very fast linear algebra calculator that does nothing but billions of vector/matrix operations per second.