I now present, for your

enjoyment, the

**Ultimate Tic Tac Toe Strategy Guide**:

*Tic Tac Toe Theory*
First of all, given two players who are

fully aware of the repercussions of every move, this game will

ALWAYS end in a tie. However, most human players are not that calculating. Presented with a situation where there are no

blocks to be made, and no way to move toward completion of a

line, you'll often find people who just plop an

X or

O in any square that suits their fancy. After reading this

**Ultimate Strategy Guide**, you'll be able to beat them

silly and assert

eternal control over their

immortal souls.

Basic theory goes like this: if you have two symbols in a row (for instance, opposite corners, a

side and the center, etc), you'll only avoid having it blocked by

deliberate stupidity on the part of your opponent. Thus, to

win you must set up a situation in which

TWO such possibilities simultaneously present themselves. Your opponent can block one, but then you can complete a row, winning the game.

A note about terminology: 'sides' refer to the squares with three bordering lines. 'Corners' are the squares with two

bordering

lines. The '

center' is the square with four bordering lines.

*Tic Tac Toe: First Move*
Assume your opponent is smart enough to block any two-symbol line set-ups, but not analyzing enough to

premeditate the possible game outcome. If you are playing as X, your best case scenario is a

win, and worst case scenario is a

tie. As O, you can always force a tie, but winning is going to take some

deliberate stupidity on your opponent's part.

**If X's first move is...** than the best case

scenario is...

**Center:** Tie if O takes a corner (50%), win if O takes a side (50%).
**Side:** Tie if O takes a corner or center (63%), win if O takes a side (37%).
**Corner:** Tie if O takes the center (13%), win otherwise (87%).

This

demonstrates the possible first moves, and the

appropriate white

counter.

*Tic Tac Toe: The Aftermath*
From here, it should be fairly obvious where to go. As X, you're trying to set up a dual-row scenario. Play some 'toe against yourself if you can't figure out how to

force the win from a scenario listed as a win. As O, you're trying to prevent a dual-row scenario by forcing X to

block you. Again, play some 'toe against yourself if you can't figure out how to force the tie from a scenario listed as a tie.

Good luck!