In molecular biology, a nucleotide sequence which makes up a gene or amino acid sequence which makes up a protein. See also: amino acid, genomics, genetics, molecular biology, RNA, DNA.

This description should be elsewhere; I&only write this, because someone put a wrong link in the description of translation.
Let me clear some film terminology up. In film, "sequence" is used very specifically for reasons that are the result of lack of specifics. Let me define a bit here.

A sequence can be:
  1. A series of shots.
  2. A series of scenes.
  3. A series of events that are not a particular scene or shot.
  4. A way of describing a nebula in film.
This word is abused a whole lot by real fans of film. It sucks, because they could communicate their ideas more effectively with more industry-standard terminology, especially when talking to academic film freaks like me and actual industry professionals (i.e. all-out film fags).

The more common usage of this word is number one up there. A sequence as a series of shots is usually used to describe shots that go through the end of one scene and the beginning of the next, or to describe a nebulous scene that takes place in more than one location but is still the same scene, or other weird begging-for-semantic-argument situations.

The absolute best usage of the word in film context is none. Don't use it. Say "that part where" or talk about the actual scene or shot you mean. Sequence is a bad wildcard word. However, there are times when it's needed, so I've provided some stable examples.

Examples of a sequence would be in Mallrats where T.S. gets the shit kicked out of him and then Jay and Silent Bob go kick the Easter Bunny's ass. Or like the sequence in Goodfellas where Joe Pesci runs into that old made guy and then they like kick the fuck out of him and then they take him out to nowhere and he knifes the piss out of him and he's all like "What do ya wanna tell me now, tough guy?" (Note: these examples do not mean a sequence always consists of ass kicking)

I hope I've helped clear things up. Misuse of some words really bothers me, and this one's gotten to me lately.

Also, a board-and-card game from Parker. Look past the poor quality box art if you will, to discover one of the best board games I've ever had the fortune to encounter. I'm traditionally rather skeptical of board games, but this one has overcome that barrier and still enjoys much usage many years after it's purchase.

The premise of the game is simple: the board is covered with a 10x10 matrix of playing cards, and each player is dealt a hand of seven - less if there are many players. By playing a certain card on their turn, the player is entitled to place a coloured counter on a matching card on the board. The first player to form two lines of five wth their counters is declared the winner. Players pick up a new card to replace their used one at the end of each turn, from a double deck of 104 cards.

Of course, a board of one hundred cards has duplicates of almost all the 52 unique cards in a pack, and that is where the first element of strategy enters. There is also the element of timing, for if your line of five builds up too quickly or too obviously, then your opponents will take steps to block it.

In addition, there are no Jacks to be found on the board, although they do appear in the pack; these are special cards. A so-called "two eyed Jack", facing out from the card so that both his eyes can be seen, functions as a wild card, and allows you to place a counter anywhere on the board. On the other hand, a "one eyed Jack", who faces to the side and thus shields one eye, is used to remove any counter from the board. As a result, these cards are highly valued, both for destroying the lines of others, and for completing one's own.

To add furthur depth, the corner squares of the board are also special: they are counted as belonging to all players, from the start. In other words, any line built off the corners need only contain four counters to be completed, and so any player that can do this is again at an advantage.

The reason for this game's lasting appeal is the range of tactics that have developed for it. Players must co-ordinate their own line building efforts, while keeping their eyes open for opponent's lines, which are sometimes hard to spot as diagonal lines are also permitted. In my family, at least, this game remains one of few board games that have never become stale.


In fact, every card on the board is duplicated. The board consists of 10x10 squares, minus 4 because the corners have no card:
10x10 - 4 = 96
The double deck contains 52x2 cards, but the 4x2 Jacks aren't on the board:
52x2 - 4x2 = 104 - 8 = 96
There you have it. 96 playable cards, 96 playable squares.

Back to the Everything Quests: Games and Distractions.

Se"quence (?), n. [F. s'equence, L. sequentia, fr. sequens. See Sequent.]

1.

The state of being sequent; succession; order of following; arrangement.

How art thou a king But by fair sequence and succession? Shak.

Sequence and series of the seasons of the year. Bacon.

2.

That which follows or succeeds as an effect; sequel; consequence; result.

The inevitable sequences of sin and punishment. Bp. Hall.

3. Philos.

Simple succession, or the coming after in time, without asserting or implying causative energy; as, the reactions of chemical agents may be conceived as merely invariable sequences.

4. Mus. (a)

Any succession of chords (or harmonic phrase) rising or falling by the regular diatonic degrees in the same scale; a succession of similar harmonic steps.

(b)

A melodic phrase or passage successively repeated one tone higher; a rosalia.

5. R.C.Ch.

A hymn introduced in the Mass on certain festival days, and recited or sung immediately before the gospel, and after the gradual or introit, whence the name.

Bp. Fitzpatrick.

Originally the sequence was called a Prose, because its early form was rhythmical prose. Shipley.

6. Card Playing (a) Whist

Three or more cards of the same suit in immediately consecutive order of value; as, ace, king, and queen; or knave, ten, nine, and eight.

(b) Poker

All five cards, of a hand, in consecutive order as to value, but not necessarily of the same suit; when of one suit, it is called a sequence flush.

<-- sequence is usu. called a run, and five are now called straight and straight flush -->

 

© Webster 1913.

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