As a
rule of thumb, it's from one to four
generations preceding the current generation of
video games, when video games is interpreted to mean "
console video games."
This is due to the fact that this is the time required for a
genre (
2-D shooters, for example, or
graphic adventures) to die out or become extremely
marginalized, as well as the time required for some major
revolution to pass, causing the long-time fans of those genres marginalized or revolutionized to feel
nostalgic about the way things were.
Suggested
Golden Ages of
video games include:
Some periods that are
never referred to as the "Golden Age" of
video games:
In short, the "
Golden Age" of video games can be assumed to be
whenever the speaker started playing
video games. In addition, the
speaker will generally comment that after the
epoch he or she refers to as the "Golden Age" was when games stopped being about
creativity or
fun and started being about
money or
commercialism or
somesuch.
This
effect can be attributed to the fact that games from said "
golden age" that were pretty but not fun, or alternately obvious attempts to
bilk unsuspecting
gamers generally didn't get
remembered, unless they were especially
infamous.