Abv: = TPF
This a
group of
Team Fortress Classic players that strive for their
team to do its best rather than to rack up
frags. They bring the
game back to what it should be, that being is just a game. These players
avoid doing those
annoying little things to other
gamers, and insted attempt to
aid their team. Such people make the game a fun and enjoyable environment by helping you hold on to your
life (and armour). These guys put the
team in
team fortress.
What you can do as a:
- Scout - Defuse detpacks,recon, flag running
- Sniper - Lay down some cover for your team.
- Soldier - Take down snipers,use your rocket launcher.
- Spy - Destroy enemy sentry guns, recon, clear path to flag
- Demoman - Drop detpacks, set defensive traps, destroy enemy sentries.
- Medic - Heal wounded, cure infections, flag runner
- Heavy Weapons Guy - You're a tank so just kill.
- Engineer - Build sentries, build dispensers, repair armour, repair other sentries
- Pyro - Burn enemies (this will get them running away and low on HP)
- Hunted - Don't be an idiot, wait for your team to clear your path.
An example of the TPF style:
Setting: Rock2
Class: Demoman. Why you ask? Because you don't know what your team need yet, but you can quess they might need help
opening the
underground routes. There are two of them, so there is more of a chance that one (if not both) are closed. Make sure to ask where they need
support, after you
die, change your class for team support.
Now what?: Let's
assume your team needs a
flag runner. Change to a medic. Medics can
regenerate their own
health as well as others. Not only this, but they are
fast, with the ability to
conc jump across the enemy
yard. This ability makes it easy for medics to clear the hardest part of their
task with one quick motion. Another
bonus is that they can
infect opposing forces, thus making them run away while you
capture the key. Before you capture it, make sure to
notify your team (not the enemy team) that you are capturing the flag soon so that they can seek cover from gas (It is important to note that in Rock2, after a capture, you have 5 seconds to get to a
safe zone or find a protective
gas mask or you will die of
nerve gas getting you a minus frag. Players in the cap zone can not be killed and the flag room is also safe.). If the enemy captures, conc jump into an enemy
resuply and
steal a gas mask so that they won't have one.
While you're playing keep in touch with your team so you can heal their wounds and perhaps help their weak points. If you can, travel with another medic and protect the other while you cap. When you get to the
capture point, have the other play hold the
door open by standing under it, after it hits him, it will retract and allow you two to exit early. Have fun and play safe.