Amtgard is a
system of
combat rules that are
designed to give
people a
place to have
fun. Though they try to put some slight
historical accuracy and
realism into
play things of this
nature are usually not
regarded as
primary objective. The system
promotes fun in the following ways: it attempts to create a
enviornment in which
people can
role play fantasy and
midieval personas. It
creates a
fighting enviornment which is designed to promote speed and
technique over
strength and
numbers (though numbers do help :P)
What I see as amtgards major flaw is that while roleplaying is desireable it is not necesary and is not rewarded if done well, now I only say this about a few "sections" of amtgard. As a whole amtgard has a fairly good record of RPing.
A person who says that amtgard is for uncreative wusses must take into account that not all people are socially outgoing enough to appear creative and not all people see brute strength as the soul of combat.
If you are interested in using a original style of spells and magic with a speed and accuracy oriented form of combat then check out the amtgard web site at www.amtgard.com for a chapter near you.