There is only one ship in the British Royal Navy.

If I was being completely pedantic (and I am), more pedantic that even Webster 1913, a ship is a three-masted, square-rigged sailing vessel. (See entry number 2, "Specifically"... in Webbie's entry below.) Hence, the only ship in the Royal Navy is HMS Victory, preserved at Portsmouth since some time shortly after the Battle of Trafalgar.

Other vessels in the Navy are (technically) known as frigates, destroyers, corvettes, minesweepers and so on.

Even die-hard anchor-faced sailors don't insist on the use of the word ship in such a narrow manner, unless they're being pedantic (as I've already stressed I'm being right now). The pronunciation of 'Lieutenant' is a different matter.

In Total Annihilation, one of five types of fighting units. The others are Kbot, Vehicle, Aircraft and Hovercraft. The ratings of 'heavy' or 'long' versus 'short' or 'medium' are not exact ratings: a heavily armored unit costing only 1000 metal cannot take as many hits as a unit costing 4000 metal (and the energy plays a part as well...).

Oceanic Strategy

The strategy that the computer seems to take most often is to build a large number of submarines. The torpedoes that submarines fire are indeed a more effective weapon than many of the other ships have, but the build cost is rather prohibitive in the early game stages. Cruisers and missile ships are good for long-range fighting; but while the cruiser has fairly tough armor, the missile ship must stay out of direct fire whenever possible. Yet despite superior size/armor, the sea battle is nearly always won with torpedoes from overwhelming numbers of submarines.

The Ships

The specific ship-type units are as follows:

Arm:

Advanced Construction Sub.
Description: n/a
Range: n/a
Armor: "Light"
Requires: Advanced Shipyard
Build rate: "250"
Sonar: "Very Small" radius
Weaponry: -none-
Can Build: Shipyard, advanced sonar, advanced torpedo launcher, underwater fusion plant, seaplane plant
Build Cost: 7568 Energy; 695 Metal
Speed: (not available)
Equivalent to (the same-name unit) of Core.

Archer.
Description: Anti-air ship
Range: "Medium"
Armor: "Light"
Requires: Advanced Shipyard
Weaponry: flak shells, rockets
Build Cost: 17058 Energy; 1358 Metal
Speed: (not available)
Equivalent to Core's Shredder.

Colossus.
Description: Aircraft Carrier
Range: n/a
Armor: "Heavy"
Requires: Advanced Shipyard
Repair Rate: <unknown>
Radar: "Large" radius
Weaponry: -none-
Can Repair: Any aircraft
Build Cost: 11,257 Energy; 1,372 Metal
Speed: "2.3"
Equivalent to Core's Hive.

Conqueror.
Description: Cruiser
Range: "Long"
Armor: "Heavy"
Requires: Advanced Shipyard
Sonar: "Medium" radius
Weaponry: Cannon, Depth Charges
Build Cost: 8,608 Energy; 1,719 Metal
Speed: "2.5"
Equivalent to Core's Executioner.

Construction Ship.
Description: n/a
Range: n/a
Armor: "Medium"
Requires: Shipyard
Build rate: "125"
Weaponry: -none-
Can Build: Underwater metal extractor, underwater energy storage, underwater metal storage, floating metal maker, floating dragon's teeth, Defender N.S., shipyard, advanced shipyard, sonar, torpedo launcher, tidal generator
Build Cost: 2,130 Energy; 255 Metal
Speed: "2.1"
Equivalent to (the same-name unit) of Core.

Crusader.
Description: Destroyer
Range: "Medium"
Armor: "Medium"
Requires: Shipyard
Sonar: "Medium" radius
Weaponry: Cannon, Depth Charges
Build Cost: 4,537 Energy; 898 Metal
Speed: "2.9"
Equivalent to Core's Enforcer.

Hulk.
Description: Transport ship
Range: n/a
Armor: "Medium"
Requires: Shipyard
Weaponry: -none-
Build Cost: 4,639 Energy; 919 Metal
Speed: "1.9"
Equivalent to Core's Envoy.

Lurker.
Description: Submarine
Range: "Medium"
Armor: "Light"
Requires: Shipyard
Sonar: "Small" radius
Weaponry: Torpedo
Build Cost: 3,724 Energy; 1,151 Metal
Speed: "2.1"
Equivalent to Core's Snake.

Millenium.
Description: Battleship
Range: "Long"
Armor: "Heavy"
Requires: Advanced Shipyard
Radar: -none-
Weaponry: Plasma shells
Build Cost: 20731 Energy; 4404 Metal
Speed: (not available)
Equivalent to Core's Warlord.

Ranger.
Description: Missile ship
Range: "Long"
Armor: "Medium"
Requires: Advanced Shipyard
Radar: "Medium" radius
Weaponry: Missile
Build Cost: 7,804 Energy; 2,348 Metal
Speed: "1"
Equivalent to Core's Missile Frigate.

Skeeter.
Description: Scout ship
Range: "Medium"
Armor: "Light"
Requires: Shipyard
Weaponry: Missiles, Laser
Build Cost: 985 Energy; 100 Metal
Speed: "3.8"
Equivalent to Core's Searcher.

Core:

Advanced Construction Sub.
Description: n/a
Range: n/a
Armor: "Light"
Requires: Advanced Shipyard
Build rate: "250"
Sonar: "Small" radius
Weaponry: -none-
Can Build: Shipyard, advanced sonar, advanced torpedo launcher, underwater fusion plant, seaplane plant
Build Cost: 7911 Energy; 690 Metal
Speed: (not available)

Construction Ship.
Description: n/a
Range: n/a
Armor: "Medium"
Requires: Shipyard
Build rate: "125"
Weaponry: -none-
Can Build: Underwater metal extractor, underwater energy storage, underwater metal storage, floating metal maker, floating dragon's teeth, Defender N.S., shipyard, advanced shipyard, sonar, torpedo launcher, tidal generator
Build Cost: 2,375 Energy; 260 Metal
Speed: "2.1"

Enforcer.
Description: Destroyer
Range: "Medium"
Armor: "Medium"
Requires: Shipyard
Sonar: "Medium" radius
Weaponry: Cannon, Depth Charges
Build Cost: 4,505 Energy; 887 Metal
Speed: "2.93"

Envoy.
Description: Transport ship
Range: n/a
Armor: "Medium"
Requires: Shipyard
Weaponry: -none-
Build Cost: 4,786 Energy; 887 Metal
Speed: "1.8"

Executioner.
Description: Cruiser
Range: "Long"
Armor: "Heavy"
Requires: Advanced Shipyard
Sonar: "Medium" radius
Weaponry: Cannon, Depth Charges
Build Cost: 8,551 Energy; 1,724 Metal
Speed: "2.4"

Hive.
Description: Aircraft Carrier
Range: n/a
Armor: "Heavy"
Requires: Advanced Shipyard
Repair Rate: <unknown>
Radar: "Large" radius
Weaponry: -none-
Can Repair: Any aircraft
Build Cost: 11,715 Energy; 1,379 Metal
Speed: "2.3"

Leviathan.
Description: Battle Sub
Range: "Medium"
Requires: Advanced Shipyard
Sonar: "Medium" radius
Weaponry: torpedo
Build Cost: 19940 Energy; 3850 Metal
Speed: (not available)

Missile Frigate.
Description: Missile ship
Range: "Long"
Armor: "Medium"
Requires: Advanced Shipyard
Radar: "Medium" radius
Weaponry: Missile
Build Cost: 7,628 Energy; 2,283 Metal
Speed: "0.9"

Searcher.
Description: Scout ship
Range: "Medium"
Armor: "Light"
Requires: Shipyard
Weaponry: Missiles, Laser
Build Cost: 917 Energy; 95 Metal
Speed: "3.6"

Shredder.
Description: Anti-air ship
Range: "Medium"
Armor: "Light"
Requires: Advanced Shipyard
Weaponry: flak shells, rockets
Build Cost: 17921 Energy; 1314 Metal
Speed: (not available)

Snake.
Description: Submarine
Range: "Medium"
Armor: "Light"
Requires: Shipyard
Sonar: "Small" radius
Weaponry: Torpedo
Build Cost: 3,902 Energy; 1,199 Metal
Speed: "2.05"

Warlord.
Description: Battleship
Range: "Long"
Armor: "Heavy"
Requires: Advanced Shipyard
Radar: -none-
Weaponry: Plasma shells, heavy laser
Build Cost: 19741 Energy; 4181 Metal
Speed: (not available)

Ship (?), n. [AS. scipe.]

Pay; reward.

[Obs.]

In withholding or abridging of the ship or the hire or the wages of servants. Chaucer.

 

© Webster 1913.


Ship, n. [OE. ship, schip, AS. scip; akin to OFries. skip, OS. scip, D. schip, G. schiff, OHG. scif, Dan. skib, Sw. skeep, Icel. & Goth. skip; of unknown origin. Cf. Equip, Skiff, Skipper.]

1.

Any large seagoing vessel.

Like a stately ship . . . With all her bravery on, and tackle trim, Sails filled, and streamers waving. Milton.

Thou, too, sail on, O Ship of State! Longfellow.

2.

Specifically, a vessel furnished with a bowsprit and three masts (a mainmast, a foremast, and a mizzenmast), each of which is composed of a lower mast, a topmast, and a topgallant mast, and square-rigged on all masts. See Illustation in Appendix.

<-- illustration: Deck plan of a ship -->

l Port or Larboard Side; s Starboard Side; 1 Roundhouse or Deck House; 2 Tiller; 3 Grating; 4 Wheel; 5 Wheel Chains; 6 Binnacle; 7 Mizzenmast; 8 Skylight; 9 Capstan; 10 Mainmast; 11 Pumps; 12 Galley or Caboose; 13 Main Hatchway; 14 Windlass; 15 Foremast; 16 Fore Hatchway; 17 Bitts; 18 Bowsprit; 19 Head Rail; 20 Boomkins; 21 Catheads on Port Bow and Starboard Bow; 22 Fore Chains; 23 Main Chains; 24 Mizzen Chains; 25 Stern.

<--illustration: Outline of a ship -->

1 Fore Royal Stay; 2 Flying Jib Stay; 3 Fore Topgallant Stay;4 Jib Stay; 5 Fore Topmast Stays; 6 Fore Tacks; 8 Flying Martingale; 9 Martingale Stay, shackled to Dolphin Striker; 10 Jib Guys; 11 Jumper Guys; 12 Back Ropes; 13 Robstays; 14 Flying Jib Boom; 15 Flying Jib Footropes; 16 Jib Boom; 17 Jib Foottropes; 18 Bowsprit; 19 Fore Truck; 20 Fore Royal Mast; 21 Fore Royal Lift; 22 Fore Royal Yard; 23 Fore Royal Backstays; 24 Fore Royal Braces; 25 Fore Topgallant Mast and Rigging; 26 Fore Topgallant Lift; 27 Fore Topgallant Yard; 28 Fore Topgallant Backstays; 29 Fore Topgallant Braces; 30 Fore Topmast and Rigging; 31 Fore Topsail Lift; 32 Fore Topsail Yard; 33 Fore Topsail Footropes; 34 Fore Topsail Braces; 35 Fore Yard; 36 Fore Brace; 37 Fore Lift; 38 Fore Gaff; 39 Fore Trysail Vangs; 40 Fore Topmast Studding-sail Boom; 41 Foremast and Rigging; 42 Fore Topmast Backstays; 43 Fore Sheets; 44 Main Truck and Pennant; 45 Main Royal Mast and Backstay; 46 Main Royal Stay; 47 Main Royal Lift; 48 Main Royal Yard; 49 Main Royal Braces; 50 Main Topgallant Mast and Rigging; 51 Main Topgallant Lift; 52 Main Topgallant Backstays; 53 Main Topgallant Yard; 54 Main Topgallant Stay; 55 Main Topgallant Braces; 56 Main Topmast and Rigging; 57 Topsail Lift; 58 Topsail Yard; 59 Topsail Footropes; 60 Topsail Braces; 61 Topmast Stays; 62 Main Topgallant Studding-sail Boom; 63 Main Topmast Backstay; 64 Main Yard; 65 Main Footropes; 66 Mainmast and Rigging; 67 Main Lift; 68 Main Braces; 69 Main Tacks; 70 Main Sheets; 71 Main Trysail Gaff; 72 Main Trysail Vangs; 73 Main Stays; 74 Mizzen Truck; 75 Mizzen Royal Mast and Rigging; 76 Mizzen Royal Stay; 77 Mizzen Royal Lift; 78 Mizzen Royal Yard; 79 Mizzen Royal Braces; 80 Mizzen Topgallant Mast and Rigging; 81 Mizzen Topgallant Lift; 82 Mizzen Topgallant Backstays; 83 Mizzen Topgallant Braces; 84 Mizzen Topgallant Yard; 85 Mizzen Topgallant Stay; 86 Mizzen Topmast and Rigging; 87 Mizzen Topmast Stay; 88 Mizzen Topsail Lift; 89 Mizzen Topmast Backstays; 90 Mizzen Topsail Braces; 91 Mizzen Topsail Yard; 92 Mizzen Topsail Footropes; 93 Crossjack Yard; 94 Crossjack Footropes; 95 Crossjack Lift; 96 Crossjack Braces; 97 Mizzenmast and Rigging; 98 Mizzen Stay; 99 Spanker Gaff; 100 Peak Halyards; 101 Spanker Vangs; 102 Spanker Boom; 103 Spanker Boom Topping Lift; 104 Jacob's Ladder, or Stern Ladder; 105 Spanker Sheet; 106 Cutwater; 107 Starboard Bow; 108 Starboard Beam; 109 Water Line; 110 Starboard Quarter; 111 Rudder.

3.

A dish or utensil (originally fashioned like the hull of a ship) used to hold incense.

[Obs.]

Tyndale.

Armed ship, a private ship taken into the service of the government in time of war, and armed and equipped like a ship of war. [Eng.] Brande & C. -- General ship. See under General. -- Ship biscuit, hard biscuit prepared for use on shipboard; -- called also ship bread. See Hardtack. -- Ship boy, a boy who serves in a ship. "Seal up the ship boy's eyes." Shak. -- Ship breaker, one who breaks up vessels when unfit for further use. -- Ship broker, a mercantile agent employed in buying and selling ships, procuring cargoes, etc., and generally in transacting the business of a ship or ships when in port. -- Ship canal, a canal suitable for the passage of seagoing vessels. -- Ship carpenter, a carpenter who works at shipbuilding; a shipwright. -- Ship chandler, one who deals in cordage, canvas, and other, furniture of vessels. -- Ship chandlery, the commodities in which a ship chandler deals; also, the business of a ship chandler. -- Ship fever Med., a form of typhus fever; -- called also putrid, jail, ∨ hospital fever. -- Ship joiner, a joiner who works upon ships. -- Ship letter, a letter conveyed by a ship not a mail packet. -- Ship money Eng. Hist., an imposition formerly charged on the ports, towns, cities, boroughs, and counties, of England, for providing and furnishing certain ships for the king's service. The attempt made by Charles I. to revive and enforce this tax was resisted by John Hampden, and was one of the causes which led to the death of Charles. It was finally abolished. -- Ship of the line. See under Line. -- Ship pendulum, a pendulum hung amidships to show the extent of the rolling and pitching of a vessel. -- Ship railway. (a) An inclined railway with a cradelike car, by means of which a ship may be drawn out of water, as for repairs. (b) A railway arranged for the transportation of vessels overland between two water courses or harbors. -- Ship's company, the crew of a ship or other vessel. -- Ship's days, the days allowed a vessel for loading or unloading. -- Ship's husband. See under Husband. -- Ship's papers Mar.Law, papers with which a vessel is required by law to be provided, and the production of which may be required on certain occasions. Among these papers are the register, passport or sea letter, charter party, bills of lading, invoice, log book, muster roll, bill of health, etc. Bouvier. Kent. -- To make ship, to embark in a ship or other vessel.

 

© Webster 1913.


Ship (?), v. t. [imp. & p. p. Shipped (?); p. pr. & vb. n. Shipping.]

1.

To put on board of a ship, or vessel of any kind, for transportation; to send by water.

The timber was . . . shipped in the bay of Attalia, from whence it was by sea transported to Pelusium. Knolles.

2.

By extension, in commercial usage, to commit to any conveyance for transportation to a distance; as, to ship freight by railroad.

3.

Hence, to send away; to get rid of.

[Colloq.]

4.

To engage or secure for service on board of a ship; as, to ship seamen.

5.

To receive on board ship; as, to ship a sea.

6.

To put in its place; as, to ship the tiller or rudder.

 

© Webster 1913.


Ship, v. i.

1.

To engage to serve on board of a vessel; as, to ship on a man-of-war.

2.

To embark on a ship.

Wyclif (Acts xxviii. 11)

 

© Webster 1913.

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